SBQ 3.0e WIP (Patreon)
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Alright, I was sick this week, so there wasn't as much progression as I wanted, but I fixed a few issues that were from the last version
NPCs should have the correct colors to the vore animation parts now
I fixed an error where the game sometimes wouldn't load because I hadn't initialized the variable for the camera zoom until the player loaded, which meant the game had a random chance to just freeze because it was trying to zoom the camera in/out by an undefined amount
also added a guard condition to prevent the player's scale becoming <= zero because who knows what kinda wacky shit would have happened had someone attempt to scale that small
Fixed an exception that would occur when dismounting a vehicle due to not resetting the anchor data correctly
fixed that weird issue where one would get stuck in the floor after warping or dying while inside a pred, this has been an issue since even before the engine mods, this was all because, the place it puts you after warping is based on your foot position, and guess what? the foot position rotates with the player entity when they get rotated during the anims to have them get eaten, and it doesn't reset this rotation until *after* you warp in vanilla, therefore it had been calculating the place to put you as if you were upside down, but assuming the foot position was on the bottom of your entity, so, it shoved you in the floor! anyway, I just made sure it reset this right when you warp, so when you arrive it always spawns you as if you were right side up
fixed the issue with the rotation arm becoming the entire spritesheet sometimes
Anyway, I *WOULD* have given a linux build this time if the debian terminal wasn't being needlessly dumb for no reason, got all the dependencies installed I need to build, but I have the source for my engine build on a private git, which we got the ssh key setup a while ago but we just, hadn't used it yet, and despite Zy fussing over the terminal where it absolutely does have the key, it's still saying permission denied when I try to pull so I don't know what's up, we'll keep trying to figure out why it hates me and get the linux one out to people hopefully by the time this is more complete
known current issue I have a plan for but haven't gotten to fixing yet, TFing someone else will have their vore animation parts be the wrong color and they may visually loose their clothing to other clients but look fine on the master client of that entity, so if you get TFed, there won't be visual issues for you, but anyone else who sees you will see the wrong colored parts until the next time you warp, and NPCs will always look wrong until their next reload if anything TFs them
I have a plan to fix that but I haven't gotten to it yet