SBQ Weekly 3.0n (Patreon)
Downloads
Content
bit of a slow week this week but I'm trying to enjoy the weather among other things, outside is a fun game
Engine changes, just bugs really
made the "processingDirectives" arg in animation josn properties be appended to the image before the tags are replaced, so it's actually useful now
added a lua callback to status effects so they can get their name in script
properly return false if you aren't immune to a status so status effects actually work
SBQ asset changes
monsters should be able to have their settings opened properly
fix some missing strings
some work was started on fixing dialogue trees
TF via vore has been re-implemented
fixed a mistake when making the TF prefs get checked so you can actually get TFed by potions/dart gun
fixed potions having their inventory icon missing
started work in re-implementing infusion
decided on the final per-location infusion settings
slots for infusion are in the settings panel, and will save their contents as well as should reject infusing NPC cards that don't have the pref enabled
however while these slots exist, they do not do anything yet