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bit of a slow week this week but I'm trying to enjoy the weather among other things, outside is a fun game

Engine changes, just bugs really

made the "processingDirectives" arg in animation josn properties be appended to the image before the tags are replaced, so it's actually useful now

added a lua callback to status effects so they can get their name in script

properly return false if you aren't immune to a status so status effects actually work

SBQ asset changes

monsters should be able to have their settings opened properly

fix some missing strings

some work was started on fixing dialogue trees

TF via vore has been re-implemented

fixed a mistake when making the TF prefs get checked so you can actually get TFed by potions/dart gun

fixed potions having their inventory icon missing

started work in re-implementing infusion

decided on the final per-location infusion settings

slots for infusion are in the settings panel, and will save their contents as well as should reject infusing NPC cards that don't have the pref enabled

however while these slots exist, they do not do anything yet

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