SBQ Weekly 3.0k (Patreon)
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Engine changes
fixed the drawDrawables canvas method to take scale as an optional arg
fixed loungable objects to actually use the expanded featureset taken from vehicles
made the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flip
added a callback to the animator to make it output it's drawables in lua
added a callback to the animator to apply it's current tags to a string
Asset changes
fixed a large number of missing strings and tooltips as well as fix some typos
removed Auri dialogue option that used to fix a bugged state that now instead froze the game
Setup a number of scripts to implement static object preds
changed a number of values to be less nebulously named
fixed issue on deed break
fixed monsters not having default vore prefs set to enabled
edit how main effect and secondary effects are displayed in the settings
fixed some offsets for parts with crylans
compression was re-implemented
digestion has been re-implemented
a number of old deprecated items from SSVM days have been removed