Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Downloads

Content

Engine changes

fixed the drawDrawables canvas method to take scale as an optional arg

fixed loungable objects to actually use the expanded featureset taken from vehicles

made the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flip

added a callback to the animator to make it output it's drawables in lua

added a callback to the animator to apply it's current tags to a string


Asset changes

fixed a large number of missing strings and tooltips as well as fix some typos

removed Auri dialogue option that used to fix a bugged state that now instead froze the game

Setup a number of scripts to implement static object preds

changed a number of values to be less nebulously named

fixed issue on deed break

fixed monsters not having default vore prefs set to enabled

edit how main effect and secondary effects are displayed in the settings

fixed some offsets for parts with crylans

compression was re-implemented

digestion has been re-implemented

a number of old deprecated items from SSVM days have been removed

Comments

Vore

does anyone have a issue where it says Exception caught loading asset: /scripts/SBQ_commands.lua and if so how do i fix

James the Avali

I am having an issue after updating the mod as well to this version. I read the README and I downloaded the win64_v3.0k zip. now starbound loads the chucklefish logo, then crashes 3-4 seconds after. I do not have any of the animation overrides nor do I have any of the older mod versions, any tips and/or ideas?

LokiVulpix

Try placing files in the correct place manually, the script doesn’t work if the install directory for the game is different