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Making a perfect 360° 3D video with SFM just needs way too much time, but I didn't want to miss a sharp and clear image over the whole 180° field of view. So I did some math and got the camera settings used to make this video. It only needs 3 times as long compared to rendering the animation for sfmvr_stich due to more frames needed, additionally blender renders and other video conversions.

To get a proper animation to validate the new processing technic for making 180° 3D CGI videos, I made this short animation in the Mirror Club and put some real time screens all around. It's a video where the camera switches point of view to the different male performers after a certain time. One is standing, one sitting and the other one is laid down.

B.t.w. I connected all the maps I build for my Mirror Club animations into a big one. This video takes place in the foyer.

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