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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the fourth map in the Scavengers’ Deep series – sitting just east of Map 2 and south of Map 3. The central point of interest in this map is the massive cavern that the waters run through that is overlooked via massive crystalline windows by the chamber on the east side of Map 2. This cavern is multi-tiered with several elevated portions (including one that was accessed via wooden stairs that have long collapsed) and has the stream come in from the north before descending into a shallow pool and then flowing down to the south (and to map 6). This cavern contains a classic dungeon element – a field of giant fungi that are a useful food source for those who choose not to leave the depths.

The upper left portion of this map is a small complex that links both maps 2 & 3 and was used by researchers to observe the creatures dwelling in the caverns. The rest of the area is the natural caverns and extended areas dug out by the elves and the other inhabitants to extend said caves.

This part of the Scavengers’ Deep again has two sections provided as upper-level vignettes. The first is a gallery above the large cavern, looking over it from the east side. This gallery extends into a small set of caves that were used as living space by the offcast mutants of the elven breeding pits (and are still occupied to this day by whoever has moved in here since – with easy access to the mushroom cavern, this is a nice defensible place to live for someone with dark vision). The second sits above the caverns on the upper right, extending them via a pair of higher inhabited cave chambers.

Entry/Exit points from this map mostly through the small dungeon complex on the upper right – with tunnels connecting to both maps 2 & 3 – as well as the river that runs beside it. A cave entrance from map 2 leads to an elevated section of caves well above the main cavern, and a magically sealed door links to whatever areas are further to the east. The stream (and a nearby cave passage) extend to the south and thus to map 6 when it is added to the set.

Attached is also a low-resolution compilation of the four existing maps of the Scavengers’ Deep set. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

https://dysonlogos.blog/2024/02/26/scavengers-deep-map-4/

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