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Beneath the ruined keep are caves and dungeons, intertwined in the stones. These portions of the dungeons are in poor shape, partly collapsed and a reminder of the ruins above. A small number of gnolls have taken up the first caves for protection against the elements, but will not proceed further. The dungeons on the other hand are clearly marked by the gnolls above as dangerous – the door at the base of the stairs bearing a large gnoll handprint in dried blood, and the chamber beyond being patrolled by two zombie gnolls, animated by the foulness beneath.

This is the second of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. The first half of the set will be posted this month and the second half next month. (And unlike the Dungeon23 project, all ten maps of this set have been drawn, so we’ll get the whole set by the end of next month).

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.

https://dysonlogos.blog/2023/09/22/index-card-dungeon-entrances-1/


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ViggenCA

totally looking forward to these, yay !