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Old ruins of a hilltop keep conceal a pair of entrances into the extensive dungeons and caves beneath. A small group of gnoll raiders have taken temporary shelter here, but have not enjoyed what they’ve run into beneath and thus stick to the ruins.

This is the first of ten index card-sized dungeon maps that all connect together. Each is designed to fit on a traditional 3 x 5 index card (at six squares per inch), and you can write up any notes about the level on the reverse of the card. The first half of the set will be posted this month and the second half next month. (And unlike the Dungeon23 project, all ten maps of this set have been drawn, so we’ll get the whole set by the end of next month).

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,100 pixels wide or 4,200 pixels wide, respectively.

https://dysonlogos.blog/2023/09/21/index-card-dungeon-surface-ruins-1/

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Anonymous

I hate to tell you this but I created a new folder for this index card dungeon and accidentally labelled it "Indwex Dungeon". This is now an UwU themed dungeon if I ever use it.