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The source of the Garnet river is a small spring and stream in the Brock Hills. The spring itself is surrounded by a set of 8 deep red stone pillars that were once of equal height, although two have been shortened by some violent damage. A further four of these pillars run the length of Garnet’s Hall overlooking the spring – evidently, the hall was once at least five feet longer than it currently is, but the front face of the hall has been destroyed and the hall now overlooks the spring like a broken toothy maw.

There are four chambers in the hillside around the spring. Counter-clockwise from the lower left, we have a cavernous entrance with a sunken section in the middle. The entrance to the next chamber was once a beautifully decorated archway, the masonry of which still litters the floor. The next chamber has a 15-foot wide shaft in the north end of the ceiling that leads to the upper elements of the hall. Here we have the two-tiered “Priests’ Chamber” and then up three flights of stairs the main hall of Garnet’s Hall that overlooks the spring from 30 feet above.

Every Monday for the last two months (and maybe for a bit longer to come), I’ve posting a five-room dungeon / structure / adventure site. This is the ninth such map in the series.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing the image to either 2,240 pixels wide or 4,480 pixels wide, respectively.

https://dysonlogos.blog/2022/09/06/5rd-garnets-spring/

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