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Every month we go through our back catalog of maps and you vote on which two should be re-released under the free commercial use license. Today we are bringing back a map I drew for Chris Mennell’s “Beyond the Weird” blog – ruins being encroached upon by desert sands.

Windswept desert ruins give way to the remnants of a multilevel subterranean complex that is slowly being taken back by the sand as the weight of ages lays upon it.

Sections of masonry have given way over the years and the sand creeps in where these walls have collapsed – a reminder that the complex may have been built on deeper stone, but the upper sections were made of stone blocks set above the bedrock and then covered by the endless sands. And down in the deeper tombs here there is a strange sight, a cog (ship) that has evidently been assembled within the chamber it sits in now…

The 1200 dpi copy of the map was drawn at a scale of 300 pixels per square and is 8,100 pixels (56 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,920 pixels wide or 7,840 pixels wide, respectively.

https://dysonlogos.blog/2021/11/01/release-the-kraken-on-the-creeping-sands/

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Comments

Anonymous

Reminds me of the Desert of Desolation series of adventures. Which are totally awesome.

dysonlogos

Man, that glass zone in Lost Tomb of Martek appeared in SO MANY of my games after that.

Anonymous

Those are such unappreciated classics. More people should know of and play that series. It was always one of my favorites.