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Potent wizards locked away in their towers working on mighty magics… This is the way it has been in tales, and thus this is the way many wizards operate to this day. Ahsryn Spire is such a wizard’s tower, erected to provide a safe space for wizardly work far enough from civilization that no one should take too much interest, and defensible enough that if they do take interest there’s very little they can do.

Fingers of otherworldly minerals reach up from the roof of the tower, drawing energies down from the ether into this world – charging strange magics and empowering spells beyond their normal boundaries.

“The wizard of Ashryn Spire” seems to be a child – maybe in their early teens. Some say the wizard does not age, but those who remember the construction of the tower suggest that the wizard seems to be aging very slowly… and in reverse of the common methodology of growing older.

Only other wizards and their ilk have ever been seen visiting the tower – usually arriving via magic or unusual conveyances such as lightning-strike chariots, standing on the backs of a flock of miniature pegasi, and so on. The general assumption is that the wizard of the spire’s primary guests are from other worlds – places known by nicknames such as the Yellow Hells, the Land of Ink, and the Infinite Violet Sea.

https://dysonlogos.blog/2019/06/10/ashryn-spire/

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Andrew Sternick

I like the internal murder holes. I'd have four spear-wielding guardians with punishing attacks and damage bonuses posted here, dealing a ruthless pincushioning to the unwary or command-wordless.