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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the seventh map in the Scavengers’ Deep series – sitting east of Map 3, but almost unconnected to much of the rest of the Deep. The main focus of this map is a small fortress built into the north face of the stony hillside that contains the Deep.

Connecting this map to Map 3 to the west are a stream and a small cavern. The stream runs through a brass grate into the rock face just south of the fortress and is the small fortress’s primary water source – a room in the south side of the fortress allows for the collection of water from the stream, and further along the fortress’s latrines dump into a small body of water before the stream heads west where it joins the outdoor pond on Map 3 before heading back underground.

The southern caverns and structures link back into the caves and structures south and west of this map. Following the caves brings one through the caves and a small fortification in Map 3 before spilling out over one of the ponds along the stream on Map 1 (a continuation of the stream here).

Being essentially disconnected from the rest of the Scavengers’ Deep makes this fortress into a prime piece of real estate for those seeking some amount of security – in the past it has been used as a secure base camp by those planning to explore the Deep. Currently, however, it is home to a well-organized group of “bandit / mercenaries” led by a half-elf who is a descendent of one of the servants who worked here when Scavengers’ Deep was still an elven fortification. Having inherited the keys to the front doors of the structure, the team is now well set up here and offer their services to those who know how to ask politely while also occasionally making their own expeditions in the structures around them.

I've also attached a low-resolution compilation of the seven existing maps of the Scavengers’ Deep set. If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size (so once we have the next two maps to complete the column the Deep will be 24 feet wide by 24 feet long). Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

https://dysonlogos.blog/2024/05/23/scavengers-deep-map-7/

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Comments

Dharmatrails

This is truly magnificent! The collected map is getting epic and mind-blowing.

Alex Smith

Are there plans to have a color coded to elevation version like on the The Halls of Amon-Gorloth II map?