Poll #315 - What do you want in book format? (Patreon)
Content
The good news: Helkara is up and running and I'm pretty proud of the first book that I wrote, edited, and published all in the span of a couple of weeks. However, the reception has been somewhat lukewarm.
Of course, I know why—you all have your own worlds! I've built my following on content that's easy to drop into your worlds. Therefore, when I try to create my own world and share it, it always does only kinda so-so. And that's fine.
(I recognize this is probably, like... the third time in 12 months I've come to this realization, but I digress.)
Anyways, I wanna keep making these little books.
But I want to make sure that it's something that you all want.
First up, I know I'm going to be publishing the Dungeons & Lairs books and probably grouping them by terrain since that'll be, in my mind, the biggest common uniter.
So expect some of those soon.
But I want to make some other cool stuff, too.
And don't worry... Helkara isn't on hold. I just have to make sure book 1 hits a certain sales threshold before I invest too much more time in a book 2. As of right now, I've got three more completed manuscripts for it.
Help me come up with a new series of useful books for you.
Below are some ideas sort of in-line with the Dungeons & Lairs' format. Vote for the ones that you like the best.
Drop-in Settlements. A series of books featuring different towns, villages, cities, etc., that you can easily install into any campaign. Each book will probably feature 6 different towns, each one with approximately 3,500 words detailing it.
Random Encounters. A series of books featuring random encounters in different types of terrain built for multiple levels. These will mostly be random lists, but hey. They're super useful!
Drop-in Sandboxes. A 25 x 25 hex area of territory with cities, towns, sites, of interest, etc., that the players can explore freely with enough notes on each one to be dangerous.
Uncommon Adventures. Need a break from 5e? Here are some bite-sized lightweight games that you can learn to play and run in four hours. Perfect when someone doesn't show up or you've got some non-5e friends hanging around who wanna try roleplaying. Genres will range from everything from zombie survival to time travel to luchadors.
Drop-in Villains. A book of villains, their schemes, roleplaying notes, the type of henchmen that they'll use, and a whole bunch of other useful details to add to your campaign.
Planar Deepdives. Books featuring notes on the different planes, including new rules for each one, the types of monsters that are there, etc. I usually pull from 2e when I go this route, so they get pretty detailed.
Monster Books. Monsters, monsters, monsters! We could all use some more monsters, ammarite?
Traps & Hazards. A big ol' book featuring tons of new traps and hazards that you can toss into your own dungeons, the wild, and so forth.
Rules Expansions. Books that expand on certain concepts, such as sea battles, mass combat, getting followers, building strongholds, and so forth.