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Okay!

So I think I've got a pretty good idea of where things are going now with Helkara. Now it's time to take things to the next level and create the *first* adventure set in Helkara.

Below, I've keyed up some cool adventure prompts. Pick the one you like best.

  1. The Mutated Menace. The characters are tasked with investigating a series of strange animal attacks near a remote village. The culprit turns out to be a pack of mutated goblin beasts.
  2. The Lost Warhammer. A local blacksmith has lost her prized warhammer and needs the characters to retrieve it from a nearby goblin lair.
  3. The Storm-Tossed Journey. The characters are hired by a wealthy merchant to escort a valuable shipment of goods through a dangerous mountain pass, only to discover that the road is being controlled by a powerful stormbringer.
  4. The Dangerous Delve. The characters are hired to explore an abandoned mine in search of valuable minerals but soon discover that the mine is still inhabited by a tribe of goblin miners who are willing to fight to keep their claim.
  5. The Forest's Fury. A young woman has gone missing in a nearby forest, and the characters are asked to search for her. They soon discover that she has been taken by a group of forest-dwelling creatures who are seeking a powerful artifact that she possesses.
  6. The Ghostly Grasp. The characters are hired to investigate strange occurrences in a remote village that have been plaguing the residents for months. The source of the disturbances turns out to be a powerful undead that has been awakened by the actions of a reckless alchemist.
  7. The Herbalist's Hazard. The characters are hired by a local herbalist to escort them through the treacherous forest in search of rare plants. They soon discover that the forest is home to a tribe of dangerous forest creatures who will stop at nothing to protect their home.
  8. The Bandit's Bargain. The characters are tasked with stopping a group of bandits who have been terrorizing a local trade route. The bandits turn out to be a group of goblin raiders who have formed an alliance with a creature even more dangerous than they.
  9. The Haunting Hitch. The characters are hired to investigate strange goings-on at a remote tavern. They soon discover that the tavern is haunted by the spirit of a former owner who was driven mad by a powerful alchemical potion.
  10. The Alchemists' Army. The characters are asked to investigate a strange tower that has appeared on the outskirts of town. The tower is home to a mad alchemist who is using powerful magic to create strange mutated creatures.

Comments

Nicolas Desjardins

Ooooh those all sounds so good it's really hard to choose!

Anonymous

Feels like The Alchemist's Army and The Mutated Menace could be connected stories!

Anonymous

I like a good "fair maiden" who may not be as fair as she seems.

Anonymous

Agree with Succotash's comment, The Mutated Menace as the first adventure with PC's disvoering the alchemist's meddling as the cause, and on to The Alchemist's Army, where they battle his most accomplished mutations. Fun stuff.

Albert Nakano

If it's a starting adventure, then I would say an escort/guard is a good first adventure.

Steve Skirata

I was torn between 5 and 6, but went with the forest :-)

Anonymous

Further to that, the Bandits from Bandits Bargain could be the ones working for the Alchemist, to fund his/her project. It would be fun to connect all 3 of these.

Anonymous

I see there's plenty of love for the Alchemist's Army, so I chose The Bandit's Bargain, cause I like that premise as well.

Anonymous

I made a choice, but would like to eventually see them all

Anonymous

You could include the herbalist with the alchemist and then mutated menace for the threepeat.