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Hey everyone!

Since we've got a bit more bandwidth, plenty of licensed art, and a whole cadre of writers, I might try my hand at creating longer adventures, probably in the realm of 32 to 64 pages (12 - 24k words).

While I don't want to keep to a specific schedule, I think me and the team can reasonably assemble a 32 or 64-page book every couple of months (especially if we borrow some elements from Dungeons/Lairs).

What are the suggested adventure paths?

Turning to my usual array of random generators, I came up with some titles and basic plots for these adventures. 

Option 1: The Tower of the Necromancer

The characters are hired by a group of wealthy merchants to investigate the sudden disappearance of several of their caravans, which were en route to a remote trading post in the mountains. Upon arriving at the trading post, the characters discover that the missing caravans were all carrying valuable magical artifacts.

As they investigate further, the characters learn that the artifacts were being transported to a powerful necromancer who resides in a mysterious tower hidden deep in the mountains. The necromancer is said to be seeking to amass a collection of powerful magical relics in order to unlock ancient, forbidden necromantic spells.

The characters must brave treacherous mountain passes and face off against fierce monsters and undead minions as they make their way to the tower. Once there, they must confront the necromancer and his undead horde, and put a stop to his plans before he can unleash the full power of his dark magic upon the world.

Option 2: The Cursed Temple of the Spider Queen

The characters are approached by a group of desperate villagers who plead for their help in ridding their town of a terrible curse. A powerful spider demon, known as the Spider Queen, has taken up residence in an ancient temple deep in the heart of the nearby forest, and her malevolent presence is causing widespread suffering and death among the people.

The characters must journey into the haunted forest and brave the dangers that lurk within, including giant spiders, cursed spirits, and other malevolent beings. Upon reaching the temple, they must overcome the traps and guardians that protect it and confront the Spider Queen herself.

As they delve deeper into the temple, the characters discover that the Spider Queen is seeking to use the ancient artifacts and rituals within to unleash a powerful curse that will bring ruin to the entire region. The characters must use all of their skills and cunning to stop the Spider Queen and lift the curse before it is too late.

Option 3: The Missing Heir of House Ravenwood

The characters are hired by a powerful noble family, the Ravenwoods, to search for their missing son and heir, who vanished without a trace several months ago. The Ravenwoods believe that their son was kidnapped by a rival noble house and are willing to pay a generous reward for his safe return.

As the characters begin their investigation, they quickly realize that the situation is far more complicated than they initially thought. The missing heir was involved in a web of political intrigue and had made many enemies among the powerful noble families of the realm.

The characters must navigate the dangerous world of courtly politics and battle powerful foes as they search for clues to the missing heir's whereabouts. Along the way, they uncover a sinister plot to overthrow the Ravenwood family and seize control of their vast estates. The characters must race against time to rescue the missing heir and prevent the fall of House Ravenwood.

Option 4: The Shadow of the Dragon's Lair

The characters are hired by a group of dwarves to investigate a series of mysterious attacks on their mountain strongholds. The dwarves suspect that an ancient dragon, long thought to be dead, has returned to reclaim its former lair.

As the characters delve deeper into the mystery, they discover that the dragon is being controlled by a powerful necromancer who seeks to use the dragon's might to conquer the land. The characters must brave the treacherous mountains and brave the dangers that lurk within, including fierce dragons and undead minions, as they make their way to the dragon's lair.

Once there, they must confront the necromancer and his undead army and put a stop to his plans before he can use the dragon to wreak havoc on the land. The characters must use all of their strength and courage to defeat the dragon and the necromancer and restore peace to the realm.

Option 5: The Lost City of the Diamond Throne

The characters are approached by a group of archaeologists who have discovered the location of a long-lost city that was once the seat of an ancient and powerful empire. The city is said to contain untold riches and artifacts of great magical power, including the legendary Diamond Throne, which was said to be imbued with the power to grant god-like abilities to its wearer.

The archaeologists need the characters' help to navigate the dangers of the city and recover the artifacts before they fall into the wrong hands. The city is said to be guarded by powerful magical defenses and treacherous traps and is rumored to be inhabited by powerful elementals and other ancient beings.

As the characters explore the city and search for the artifacts, they must also uncover the secrets of the ancient empire and the dark fate that befell it. They must brave the dangers that lurk within the city and use all of their skills and cunning to uncover the truth and claim the treasures within before it is too late.

Pick the one you like best.

After reviewing the plots above, pick the adventure path that you think sounds like it would be the most fun to run. Then, the team and I will start building it out a little more.

Comments

Anonymous

Political intrigue is always harder to dream up and keep the PCs guessing, so Ravenwood

Anonymous

I would like to see an adventure path that would lead to the adventures becoming the rulers of a small barony.

Noxlux013

Diamond Throne sounds interesting, and gives the chance to plan out an entire city with magic in mind instead of just slapping it onto a generic medieval city. And then planning out how all of that magic has gone awry after all this time.

Anonymous

It's tough to choose between The Missing Heir and the Diamond Throne. The Lost Heir of Diamond Ravenwood.

Anonymous

Lost City, I would particularly like it to be set in a vast desert, wherein the characters must battle the environment even before getting to the city, with lots of opportunities for Exhaustion to creep up on them, and to allow the use of desert creatures, regular and newly crafted.

Charles Martin

Dragon's Lair would have been perfect in my high school days. Almost all of our adventures focused on either dragons or undead, with the occasional undead dragon.

Albert Nakano

Slaying monsters and going to exotic locations are overdone. So Missing Heir sounds very different and I am intrigued at how you would handle such an adventure where it's clearly not linear.

Frank Moore

How could this be anything but the lost city?

Anonymous

I went with Ravenwood to add more roleplaying and social interaction time to the mix to interest that style of player. Normally with DMDave content I'll add the "flare" while DMDave handles most all the crunch, but I would love to see what yall come up with for this adventure! I hope you win Ravenwood!

dmdave

It's doing so well I'll probably do it too. Diamond Throne is already almost drafted lol

Anonymous

I like option 3. I feel like it's a little different from the type of content you normally do.