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Hobgoblin Hideout is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 1, 3, 5, or 8. 

The full-length document offers a general guideline on scaling the adventure for each level. This version only includes adjustments for 1st-level parties.

A band of hobgoblins and other goblinoids reside within an old bandit fortress, creating trouble across the countryside.

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Download Options

Choose one or more of the following options.

Just the PDFs. Get just the full-color PDF or black-and-white print-friendly versions:

Digital Asset Pack. Get all the PDFs plus the FoundryVTT module and digital asset pack (includes all tokens, maps, and other digital items for online play).

Roll20 Add-On. Get the Roll20 VTT-ready version of this module.

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Tom Cartos Maps

The PDFs include DM-ready copies of the maps. There are also gridded versions included at the bottom of this post.

We often work with Tom because, well... his maps kick ass! And we've worked with him for years (long before we started making our own maps).

If you want the full versions of Tom's awesome maps (plus hundreds of other professional AF maps) check out Tom's Patreon.

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Connected Adventures

Dungeons & Lairs is our ongoing series of adventures featuring cool monsters in their native habitats. It's hard to believe, but this adventure is actually the 50th one in the series! Pretty cool to think about. Check out the full list of Dungeons & Lairs adventures below.

Individual Dungeons & Lairs

Outdated Maps or Maps by Collaborators:

Modern Maps by DMDave and Tom Cartos:

Dungeons & Lairs Megamodules

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Support the Creators

This adventure was brought to you by these awesome people.

  • Adventure Design by DMDave and Laura Jordan
  • Cartography by Tom Cartos
  • Art by Fat Goblin Games, Matias Lazaro, Nacho Lazaro, Paper Forge

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Files

Comments

Anonymous

I ran it yesterday and everybody loved it. 2 of my players are new to DnD and they had a blast with the goblinoids and their numerous pets :-)

Anonymous

Wondering why Dave does levels 1/3/5/8 rather than 1/3/5/7. Not a criticism, just a question.

dmdave

Hey, good question. It's based on the rate of growth curve of the game, particularly DPS and relative defensive capabilities. There's a huge difference between levels 1, 2, and 3, but not as big a difference between 7, 8, or 9. It gets even smaller as you go higher in levels.

Anonymous

I think it's to be fair and enticing for all classes, since for example most of the spellcasters just get higher spell slot levels, which are cool, sure, but class features are even cooler.