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Darkmantle Space Freighter is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 1, 3, 5, or 8. This document offers details for each level and makes adjustments accordingly. The characters are transported into the far reaches of outer space (or your campaign’s fantasy equivalent) to a seemingly unoccupied space freighter. They soon learn that they aren’t alone, but surrounded by dangerous aberrations.

Plug-in Adventure

As a plug-in adventure, the adventure content serves as drop-in material for game masters who wish to add an unusual excursion to a preexisting campaign. No matter where the characters are or what they’re doing, they mysteriously wake to find themselves on board the Darkmantle in area 1a. You’re free to return the characters exactly where they were once they complete (or don’t complete) the adventure’s objectives. Or you may permanently trap them in a different time and place.

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Get the Digital Asset Pack

If you want to get the map, tokens, and new monsters included in this adventure, you will need to download the asset pack. You can get the asset packs as a one-time purchase from DMDave, or as part of an Electrum Patreon subscription.

Get the Foundry VTT Pack

Our asset pack doubles as a Foundry VTT pack, too. The link includes the manifest URL.

Purchase the asset/Foundry VTT pack, now.

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Get the Roll20 Version

No time to set up the game yourself? Don't worry, we've got you covered. The Roll20 version of this adventure includes the map with dynamic lighting, preset tokens, and everything else you need to download and play this adventure in its entirety.

Purchase the Roll20 conversion:

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Check out Paper Forge and Pavel Kunc!

The art from this adventure module was contributed by Paper Forge and Pavel Kunc. Be sure to check out all of their Patreons for additional map variants, tokens, and more.

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Files

Comments

Anonymous

This was fun to run! My players wanted to pull a Kirk and dumped their cargo right in front of the nexus and then blasted the engines to get out. I told them they'd be successful if they got an 85 or higher on percentile dice. They got an 86.