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Hey everyone!

I'm working on the Kickstarter books this week and most of next month. I need some suggestions.

What sort of content and mechanics would you like to see? It doesn't necessarily have to be tied to Omeria. 

  • What sort of mechanics aren't in the game yet that you feel should be created?
  • What are some rules in the game that exist but are klunky/too complicated? 
  • What rules do you feel aren't complicated enough?

Let me know down in the comments below.

Comments

Gravy

Regardless of what you add, I think there needs to be a huge increase in detailed and thought out Feats. The last great “new” feat that I have seen is either Sentinel or Feytouched, but Feytouched is handicapped by limiting the additional lvl 1 spell to 2 schools of magic.

Gravy

This is also more of a utility feat for spell casters or a way to give non spell casters more versatility/movement with the free misty step. What about talent based feats? Melee based feats? Class specific? Racial? Geographical/regional? Hell, pick one based on their climate, I don’t care, we need more feats in 5e.

Gravy

Xanathar and Tasha add some much needed feats to the current edition, but they are no where near enough.

Gravy

Maybe even god or patron specific feats might be a way the divines encourage mortals into their flocks? That’s an idea.

Gravy

Maybe some channel DMDave character sheets and spell sheets. Omeria exclusives?

Gravy

I’m sure Sarge could come up with some…interesting ideas.

Anonymous

Something more realistic to real healing time when potions and magic aren’t used. Meaning, you don’t just take a nap and everything is better!

Anonymous

The main thing I'd like to see are more variant class features in line with what Tasha's introduced. Mostly the kind you can swap out, although I think Tasha's glaringly missed an opportunity to boost sorcerer (needs more known metamagics, and now all the subclasses need at least a few more extra known spells) and warlock (needs EB for free and more versatile additional spell-granting invocations) like they did ranger with some stronger additional class features.

Anonymous

I know. But I feel like most people don’t think that works well either.

Anonymous

Learning via books perhaps? In my campaign the PCs are in a world they have no knowldege on, so learning about local politics or royalty could then improve their rolls when doing further research or interacting with politicians/the royal court.

Jim Baird

I would like some permanent injury mechanics that could be applied instead of death saves.

Anonymous

Mecanic to set up guilt like thief guilt merchand etc

Anonymous

Streamlined community/kingdom rules. There are some great rules out there but very clunky and don't work well together. Maybe an update to the Rules Cyclopedia.

Anonymous

I've always hated the 5e skill system. It was way too over-simplified. Too many overloaded skills. Not enough granularity. Too few opportunities to improve. By far my biggest gripe with 5e, my second gripe being the overly heavy combat focus and not enough class/race features that focus on the other pillars.

Anonymous

Healing potion during combat: How long does it take (action/bonus/interaction) to grab it out of the backpack, open it, drink it. How long does it take to be effective? How about applying it to another (friendly) person/creature during combat? Does this cost an action? Even possible to apply it to an unconscious person/creature?

Steve Riese

This may be a bridge too far, but I would love to have an OSR conversion guide. We play the Advanced Labyrinth Lord rules, but any OSR stat blocks and rule mods would be fantastic.

Anonymous

I feel like anything long lasting should be dealt with more in depth (curse, disease); also were-everything and the specifities of each !

Jim Baird

Sure, but it isn't very good and seems very much like an after thought or the barest glimmer of an idea to expand into something actually useful.