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Just got back from my D&D session where I witnessed a character death at the hands of an instadeath trap.

I spent the majority of today writing the collaboration adventure debuting next week. So I wanted a little mental break. I rather enjoy making these "Never-ending dungeon" rooms as they hearken back to the time of Shadowgate, Deja Vu, etc. point-and-click mystery/adventure games.

Here's Room 2. It's immediately off to the right of Room 1. Once we hit 325 patrons (SHARE, Y'ALL) it'll unlock, or it'll naturally unlock on Thursday. Had some nifty ideas with this one including a mimic that disguises itself as—well, you'll just have to wait and see. ;)

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