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 Here is an additional unit for you to use with the new mass combat rules, skeletons! 

Skeleton Unit

Large unit of Medium undead, lawful evil

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Armor Class 13 (armor scraps)

Unit Hit Points 2

Speed 30 ft.

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Abilities Str 10 (+0), Dex 14 (+2), Con 15 (+2), Int 6 (-2), Wis 8 (-1), Cha 5 (-3)

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Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages understands all languages it knew in life but can't speak

Unit Cost 50

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Unit. The unit can occupy a Medium or smaller creature's space and vice versa, and the unit can move through any opening large enough for a Medium skeleton. The unit can't regain hit points or gain temporary hit points, and if the unit has half its unit hit points or fewer, it makes its attacks rolls, ability checks, and saving throws with disadvantage. 

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Actions

Short Swords. Melee Weapon Attacks: +4 to hit, reach 5 ft., one unit or target, or one target in the same space as the unit. Hit: 1 piercing unit damage. Miss: 0 unit damage.

Light Crossbows. Ranged Weapon Attacks: +4 to hit, range 80/320 ft., one unit or target. Hit: 1 unit piercing damage. Miss: 0 unit damage.

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