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Here is an additional unit for you to use with the new mass combat rules, bandits!

Bandit Unit

Large unit of Medium humanoids (any race), any non-lawful alignment

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Armor Class 12 (leather armor)

Unit Hit Points 2

Speed 30 ft.

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Abilities Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)

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Senses passive Perception 15

Languages any one language (usually Common)

Unit Cost 25

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Unit. The unit can occupy a Medium or smaller creature's space and vice versa, and the unit can move through any opening large enough for a Medium humanoid. The unit can't regain hit points or gain temporary hit points, and if the unit has half its unit hit points or fewer, it makes its attacks rolls, ability checks, and saving throws with disadvantage.

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Actions

Scimitars. Melee Weapon Attacks: +3 to hit, reach 5 ft., one unit or target, or one target in the same space as the unit. Hit: 1 slashing unit damage. Miss: 0 unit damage.

Light Crossbows. Ranged Weapon Attacks: +3 to hit, range 80/320 ft., one unit or target. Hit: 1 unit piercing damage. Miss: 0 unit damage.

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