Zelda: Majora's Mask 3D 4K 2.0.0 Update (Patreon)
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Update 2024-04-04: Another patch, 2.0.0d, has been released. From this version onward, all 3DS texture packs will no longer include emulators. You will need to provide your own emulator from this point onward (it's still easy, don't worry)
Update 2024-01-23: Another update, 2.0.0c, has been released to address an issue where crashes could occur inside of some dungeons when custom textures was enabled.
Update 2024-01-03: Two small fixes 2.0.0a and 2.0.0b, have been released to re-add some missing optional files from the previous version (including a fixed version of the PAL patcher tool and more)
Happy New Year! 🎆
Today's release marks a new era for the Majora's Mask 3D 4K texture pack project. For several months, I have been working on the next major leap to the pack, which has been a part of my larger plan to modernize and greatly improve the quality of all my texture packs overall.
2.0 is, without contest, the largest update to the pack ever and includes over 300 new 4K textures, covering much of the whole game. Now, "just" adding 300+ new textures and calling it a day wouldn't really be enough to warrant calling it something like "2.0", in my book. Fortunately, it's definitely more than just that! Another huge change to the pack in 2.0 is that it has been completely converted to support the brand new texture pack format, which has many improvements over the old format, such as proper mip map support, a new faster hashing system as well as taking full advantage of the recently added Vulkan Graphics API, which brings a substantial amount of new possibilities in terms of graphics to the game moving forward, such as full support for normal maps (more advanced lighting)! And that's just a pinch of what's new, here's some more details:
300+ New Textures!
This update includes over 300 new 4K textures, which have been remade from the ground up for this version. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures, completely overhauling several locations, particularly in and around Clock Town and Termina Field. As part of my overarching goal to improve quality and consistency in all my texture packs, I took this update as an opportunity to remake many of the in-game textures to look cleaner and more consistent with the original art style. There are tons of miscellaneous textures as well that have been completely remade, such as different types of wood and bark, most of Southern Swamp, House of Skultulla in both the swamp and great bay areas, grass and groundcover, clovers, ladders, gossip stones, the inside of the Clock Tower itself and many more. Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. The details all add up!
Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK")
Tomoki Sato (a user who also goes by the name "LINK") has generously been helping with translating most of the UI textures of this texture pack, as well as the OOT3D 4K texture pack, over to Japanese! Another batch covering some of the textures has been added in this update, with more getting included in future releases. Please follow them on Twitter here: https://twitter.com/LINK_genkaiya
Updated feature support & ReShade
This update brings support for the new custom texture system-rewrite implemented a short while ago! It also makes full use of the new texture pack format. This fixes many notorious bugs, such as the stuttering that would occur whenever new textures were loaded in and the infamous and somewhat terrifying "texture swapping" bug which commonly occured for many users. This reallly adds a lot to the experience and makes the game much more enjoyable from start to finish. ReShade has also been updated to version 5.9.2, which also comes with several stability and feature improvements, and should fix the occasional crashing that would occur on configurations with AMD graphics in 5.8 and prior versions.
Updated Shader presets (Henriko Ultra 8.0 and N64 3.0)
The default shader presets that come with the pack have been updated and improved in this version! Henriko Ultra 8.0 has once again been heavily modified and hosts various improvements compared to previous versions. It is now equipped with several of the modern shaders used by the recently updated Skyward Sword 4K texture pack, including improved bloom and ambient occlusion shaders. The shaders are now also smart enough to notice what is part of the UI and what isn't, which helps preventing effects from getting applied on top of UI elements, which has been a particularly difficult problem to address in the past whenever ambient occlusion or depth buffer effects were used! The N64 shader preset has also been updated to version 3.0, and now looks a fair bit closer to the original in terms of colors, brightness and tone. Feel free to try out both, and customize them as you wish!
And many bugs fixes, optimizations and minor changes...
Minor issues from the previous version has been fixed. Performance has also been marginally improved due to the previously described optimizations, although keep in mind that Vulkan support in emulators is still not perfect and bugs may occur that did not occur in OpenGL in previous versions. For this reason you are still be able to enjoy the game using OpenGL instead of Vulkan by enabling it in the emulator Graphics Settings, if you want to. This should lead to a more polished and overall enjoyable experience for everyone using the texture pack.
That's mostly it for this update. Enjoy!
The update is available to all you Patrons here, with a public release as soon as the next texture pack update releases (usually this is after 1 month, but it might take a bit longer if the upcoming update is large!)
There is also a 4K version available, if your computer can handle it! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display!
Please feel free to try it out!
(Only available for the 3ds emulators, the texture pack does not work on real 3DS consoles).
Selecting your game region (if you're using the PAL/European or Japanese version of the game);
All you need to do now, if you're using the European version of Majora's Mask 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?
How to enable MXAO (ambient occlusion) & DoF (Depth of Field):
This means you can now experience glorious self shadowing around objects, which looks really great with MM 3D's fantasy art style. Try it out by doing the following:
* Set your game view to "Single" in the emulator.
* Enter fullscreen in the emulator.
* Press the "8" key on your keyboard, this will bring up the ReShade UI.
* Check the "MXAO" box in the list of effects, if it's not already checked. The same can be done with the "ADOF" effect, if you want depth of field (might have some issues with masking around UI elements and whatnot, but feel free to give it a try!)
* Go to the "Add-ons" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0, if there's only one in the list, check that one!). This number will change constantly, but don't worry, it's supposed to do that!
* You're done. Have fun!
You can find more information about my HD texture pack here.
Watch the trailer if you haven't already!
Download it here!
I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!