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Update 2024-04-04: Another patch, 2.0.0d, has been released. From this version onward, all 3DS texture packs will no longer include emulators. You will need to provide your own emulator from this point onward (it's still easy, don't worry)

Update 2024-01-23: Another update, 2.0.0c, has been released to address an issue where crashes could occur inside of some dungeons when custom textures was enabled.

Update 2024-01-03: Two small fixes 2.0.0a and 2.0.0b, have been released to re-add some missing optional files from the previous version (including a fixed version of the PAL patcher tool and more)

Happy New Year! 🎆

Today's release marks a new era for the Majora's Mask 3D 4K texture pack project. For several months, I have been working on the next major leap to the pack, which has been a part of my larger plan to modernize and greatly improve the quality of all my texture packs overall.

2.0 is, without contest, the largest update to the pack ever and includes over 300 new 4K textures, covering much of the whole game. Now, "just" adding 300+ new textures and calling it a day wouldn't really be enough to warrant calling it something like "2.0", in my book. Fortunately, it's definitely more than just that! Another huge change to the pack in 2.0 is that it has been completely converted to support the brand new texture pack format, which has many improvements over the old format, such as proper mip map support, a new faster hashing system as well as taking full advantage of the recently added Vulkan Graphics API, which brings a substantial amount of new possibilities in terms of graphics to the game moving forward, such as full support for normal maps (more advanced lighting)! And that's just a pinch of what's new, here's some more details:

300+ New Textures!

This update includes over 300 new 4K textures, which have been remade from the ground up for this version. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures, completely overhauling several locations, particularly in and around Clock Town and Termina Field. As part of my overarching goal to improve quality and consistency in all my texture packs, I took this update as an opportunity to remake many of the in-game textures to look cleaner and more consistent with the original art style. There are tons of miscellaneous textures as well that have been completely remade, such as different types of wood and bark, most of Southern Swamp, House of Skultulla in both the swamp and great bay areas, grass and groundcover, clovers, ladders, gossip stones, the inside of the Clock Tower itself and many more. Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. The details all add up!

Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK")

Tomoki Sato (a user who also goes by the name "LINK") has generously been helping with translating most of the UI textures of this texture pack, as well as the OOT3D 4K texture pack, over to Japanese! Another batch covering some of the textures has been added in this update, with more getting included in future releases. Please follow them on Twitter here: https://twitter.com/LINK_genkaiya

Updated feature support & ReShade

This update brings support for the new custom texture system-rewrite implemented a short while ago! It also makes full use of the new texture pack format. This fixes many notorious bugs, such as the stuttering that would occur whenever new textures were loaded in and the infamous and somewhat terrifying "texture swapping" bug which commonly occured for many users. This reallly adds a lot to the experience and makes the game much more enjoyable from start to finish. ReShade has also been updated to version 5.9.2, which also comes with several stability and feature improvements, and should fix the occasional crashing that would occur on configurations with AMD graphics in 5.8 and prior versions.

Updated Shader presets (Henriko Ultra 8.0 and N64 3.0)

The default shader presets that come with the pack have been updated and improved in this version! Henriko Ultra 8.0 has once again been heavily modified and hosts various improvements compared to previous versions. It is now equipped with several of the modern shaders used by the recently updated Skyward Sword 4K texture pack, including improved bloom and ambient occlusion shaders. The shaders are now also smart enough to notice what is part of the UI and what isn't, which helps preventing effects from getting applied on top of UI elements, which has been a particularly difficult problem to address in the past whenever ambient occlusion or depth buffer effects were used! The N64 shader preset has also been updated to version 3.0, and now looks a fair bit closer to the original in terms of colors, brightness and tone. Feel free to try out both, and customize them as you wish!

And many bugs fixes, optimizations and minor changes...

Minor issues from the previous version has been fixed. Performance has also been marginally improved due to the previously described optimizations, although keep in mind that Vulkan support in emulators is still not perfect and bugs may occur that did not occur in OpenGL in previous versions. For this reason you are still be able to enjoy the game using OpenGL instead of Vulkan by enabling it in the emulator Graphics Settings, if you want to. This should lead to a more polished and overall enjoyable experience for everyone using the texture pack.

That's mostly it for this update. Enjoy!

The update is available to all you Patrons here, with a public release as soon as the next texture pack update releases (usually this is after 1 month, but it might take a bit longer if the upcoming update is large!)

There is also a 4K version available, if your computer can handle it! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display!

Please feel free to try it out!

(Only available for the 3ds emulators, the texture pack does not work on real 3DS consoles).

Selecting your game region (if you're using the PAL/European or Japanese version of the game);

All you need to do now, if you're using the European version of Majora's Mask 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?

How to enable MXAO (ambient occlusion) & DoF (Depth of Field):

This means you can now experience glorious self shadowing around objects, which looks really great with MM 3D's fantasy art style. Try it out by doing the following:

* Set your game view to "Single" in the emulator.

* Enter fullscreen in the emulator.

* Press the "8" key on your keyboard, this will bring up the ReShade UI.

* Check the "MXAO" box in the list of effects, if it's not already checked. The same can be done with the "ADOF" effect, if you want depth of field (might have some issues with masking around UI elements and whatnot, but feel free to give it a try!)

* Go to the "Add-ons" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0, if there's only one in the list, check that one!). This number will change constantly, but don't worry, it's supposed to do that!

* You're done. Have fun!

You can find more information about my HD texture pack here.

Watch the trailer if you haven't already!

Download it here!

I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!

❤️

Files

Comments

Anonymous

I dont know if Im doing something wrong but i was using before the 1.7.0 version on citra android and was working perfectly loading almost 4000+ textures, the today's version loads 2000+ textures only.

Anonymous

So cool, dude! Will we have a 60FPS version of this beauty at some point?

Anonymous

Amazing 😍 Thank you for your hard work 👍

Jesse Perez

the depth buffer on the reshade isnt aligned right. mxao renders sideways plz tell me what i need to do to fix it

Anonymous

"All you need to do now, if you're using the European version of Majora's Mask 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. " the bat its not there. ;(

henrikomagnifico

My apologies! I somehow forgot to re-add the PAL patcher in 2.0. I've uploaded a small patch, 2.0.0a, to fix this.

Sylvaret

Welp, seem a good time to jump back into this--after I finish Twilight Princess Post-Processing and Skyward Sword 4K. Honestly glad I invested in building a beefy gaming rig, it's great for really appreciating yours and other people's hard work!

Anonymous

When I try to use project restoration on the 2.0 version, the game crashes as soon as the save is loaded. But it works with the 1.7 version. Does anyone have the same problem?

ZorLink21

Will it work with other third-party texture packs besides yours? (which I believe is the best)

henrikomagnifico

This is probably because the instructions for project restoration have not yet been updated to accomodate the new texture format implemented into Citra. The issue with the instructions is that it states that you must download a specific texture (called "tex1_512x256_E2CEBCB19DA2608F_13.png") from the project restoration website, which you SHOULD NOT do in new versions of citra, since that texture will result in the game crashing. If you have followed this step and downloaded that texture, go into the textures folder and locate the file called "tex1_512x256_E2CEBCB19DA2608F_13.png" and delete it.

Anonymous

do we know the reason this particular file doesn't work and crashes it?

Anonymous

does it work for modloader ?

ZorLink21

whens the next update forr oot3d 4k bc im doing it on my channel after i do mcsm

Anonymous

When I load a save state in Citra, the custom textures do not load. Instead I get only the original 3DS textures. If I play the game from the start screen without loading a save state, the textures appear correctly. Is there any way to fix this so that I can use save states?

henrikomagnifico

This is a bug with Citra unfortunately. One way to bypass the problem is to simply press the "F7" key on your keyboard twice after loading a save state to reload all custom textures, which should fix the problem.

Anonymous

Is this available for android citra and how u install it if it is

Anonymous

If you loaded a save state then you have to do this: You have to go to settings and deactivate custom textures, press ok and then you have to go to settings again and activate custom textures again. This works for me

Anonymous

Thanks for the reply! Henriko's above solution of pressing F7 twice after loading trhe save state worked for me. Give it a shot too, it might save you some time.

Anonymous

So the game consistently crashes for me when I leave the house at Romani Ranch into the outdoors area of the ranch. I'm assuming that this is due to all the textures loading at once in a wide open area. But it's strange that it doesn't happen when I'm coming from Termina Field or the barn. I also get a similar experience in Great Bay Coast when I leave the floating laboratory to the Great Bay Coast area, or when I leave Pinnacle Rock to the Great Bay Coast. Right now my solution is save state right before I leave the area, and when I reload the state after a crash, I go to the new area before pressing F7 to reload the 4k textures. As you can imagine, it's pretty annoying to deal with. I'm using the 4K textures. Is anyone else having this issue? Are there any workarounds or settings to help alleviate it? I have a fairly beefy machine. A 3090 with 12GB of VRAM.

Anonymous

So Ive been having a couple issues and was wondering if you could help? The game freezes everytime I click on the gear icon and my heart and magic dont appear anywhere on the ui.

henrikomagnifico

This unfortunately seems to be an issue with Citra and custom textures in the current version. I'm currently working with one of the developers of Citra to fix this issue as soon as possible! My apologies for this inconvenience.

henrikomagnifico

This is most likely because an incompatible version of the Project Restoration may have been installed. Try re-installing a different version of the project restoration HD HUD mod from here and see if that fixes it; https://restoration.zora.re/hd-hud Also, skip Step 3 as it can cause issues when already using a texture pack!

henrikomagnifico

Sorry for the very late reply, but yes this was an issue in current release. It seems that somehow the default scales got reset somehow, possibly after I updated Citra little while ago in one of the patches. The default RESHADE_DEPTH_INPUT_X_SCALE value should be set to 1.06 and the RESHADE_DEPTH_INPUT_Y_SCALE value should be set to 0.97 in the Global Preprocessor Definitions inside of the ReShade menu. That should make the depth buffer quite well aligned. Not perfect, but quite close!

henrikomagnifico

I'm currently working on a huge update to OOT3D 4K, but it's still only about halfway done. Expect it sometime this spring, though!

henrikomagnifico

It is! Follow the instructions on the info page here: https://www.henrikomagnifico.com/zelda-majoras-mask-3d-4k

Anonymous

You were correct, downloaded and followed the first two steps. Now everything works fine, thanks for the help. Me and my little boy are really looking forward to playing through this, he's never seen Majoras Mask and we just finished your OOT texture packs so hes really into it.

Dakayto

Hi, I have an issue as well. Whenever I'm half way into the woodfall temple, the game crashes when Link removes the deku mask. Do you know what's causing this?

henrikomagnifico

The issue seems to be caused by a bug in Citra related to the way it loads custom textures. The crashing can be avoided by disabling custom textures in the Citra Graphics Settings. Unfortunately this is the only way until a proper fix is implemented! I'm currently in talks with one of the Citra developers who is investigating the issue at the moment.

Anonymous

Hello there ! Your work is outstanding, thanks for your hard dedication ! I have just a technical question : when i try to use your pack with Vulkan, i get blackened textures and a very "glichy" renderer... Do you know how could i fix this ? Thank you a lot and have a great day !!

Anonymous (edited)

Comment edits

2024-02-10 03:06:00 I have a problem with both your Majora's Mask 3D and Ocarina of Time 3D , I cannot use MXAO or ADOF with the game (they weren't even preinstalled in ReShade) and upon enabling depth from ReShade add-ons, it is completely broken. The depth map is flipped on its side and stretched. Can you fix your prepackage and tell me how to fix it myself? Thanks.
2024-02-08 22:07:26 I have a problem with both your Majora's Mask 3D and Ocarina of Time 3D , I cannot use MXAO or ADOF with the game (they weren't even preinstalled in ReShade) and upon enabling depth from ReShade add-ons, it is completely broken. The depth map is flipped on its side and stretched. Can you fix your prepackage and tell me how to fix it myself? Thanks. Edit: After hours and hours of research and trial and error, I managed to get the depth buffer working in Ocarina of Time 3D, though your pre packaged version has no hope of implementing these effects. I still have not gotten it for Majora's Mask, as it seems the depth buffer is shifted off-center there for some reason.

I have a problem with both your Majora's Mask 3D and Ocarina of Time 3D , I cannot use MXAO or ADOF with the game (they weren't even preinstalled in ReShade) and upon enabling depth from ReShade add-ons, it is completely broken. The depth map is flipped on its side and stretched. Can you fix your prepackage and tell me how to fix it myself? Thanks. Edit: After hours and hours of research and trial and error, I managed to get the depth buffer working in Ocarina of Time 3D, though your pre packaged version has no hope of implementing these effects. I still have not gotten it for Majora's Mask, as it seems the depth buffer is shifted off-center there for some reason.

Anonymous

I must be doing something wrong because I can't get past the 'Creating Save File Data...' at the title screen. I have installed the new shaders and project restoration. The log file is saying that it is failing to resolve a search path at ../../qUINT with error code 2. Has anyone else experienced this?

cj

Does this version of the game still have the issues with the lily pads and deku jump spin distance?

Sam

How can I move the texture folder into the citra texture folder on android 13? Dragging the folder into the android data folder does not work due to android 13 permissions.

David Martin

Create a folder named Citra on the Android device's disk. In the Citra "Select User Folder" settings, indicate the Citra folder previously created. In this folder Citra will have created a “load” folder and a “textures” subfolder. It's in this folder that you will have to put the textures folder named "0004000000125500" for Majoras Mask USA for example

A Rod

I have no HUD and when I click on the touchscreen buttons the game freezes. Any fix?