Zelda: Ocarina of Time 3D 4K Texture Pack 1.6.0 Update (Patreon)
Content
Hello everyone! 👀
Today marks the release of yet another major update to the Zelda: Ocarina of Time 3D 4K texture pack! It includes 80+ new textures, covering both the UI, environment and more, this time focusing primarily on various environment textures and fauna, such as plants, trees, animals (cows, cuccos, fish etc) and other important but often forgotten textures such as water or other liquids. The update has many other improvements as well, many of them minor but they all add up- Check out the full changelog down below!
This was posted in the previous updates' post as well, but as a reminder (or if this is your first time using Zelda: Ocarina of Time 3D 4K), Here are the default key bindings for using the bottom screen with your controller;
- D-Pad Up: Free Cam (First Person View)
- D-Pad Left: Ocarina
- D-Pad Right: Item Slot 1
- D-Pad Down: Item Slot 2
- Select: Items Menu
- Left Joystick Button: Gear
- Right Joystick Button: Map
You may need to set these bindings again on your own controller in case Citra does not recognize it automatically. Simply double click the input button for each respective button and press the corresponding button on your controller and you should be good to go!
This should make the game much more enjoyable, especially if you're playing on a TV where you definitely don't want to be switching around between different controllers mid-action.
New trees, flowers, leaves and other plants!
This is quite self explanatory, but specific new textures include poppy flowers, flowers in flower pots, minor trees in the background of areas, lilypads, remade clovers in Kokiri Forest and many more!
New Water, Even More Fluent!
Water has also been upgraded and is now more fluent (ugly seams have been reduced and are now barely visible), and poisonous water has a new texture as well.
New Tunic Texture (W.I.P)
Link's iconic green tunic, white pants and leather boots and straps are getting remade entirely from scratch! However, for this release only parts of the green tunic for child Link and some of the leather garments have been remade so far. I promise it will look much nicer once it's complete!
New Bridge Textures!
This includes the rope bridges in Lake Hylia and Death Mountain Crater, as well as the wooden bridges in Zora's River.
Upgraded Ghoma!
Ghoma, the first boss in the game, has been retextured yet again and now also has the correct lore-friendly depiction of it's one eye!
And many, many more miscellaneous changes.
Lots of less noticable things have been altered or fixed in this version, like updated textures for wooden panels, mossy cobblestone, new brick textures in Castle Town, new ladder textures in several locations, new vine textures in several locations, new textures for bomb-able boulders and more.
Phew, I believe that was all this time around. I might come back and add something I might have forgotten later!
And like before; Glorious 60 FPS! (Still in beta though, so read carefully!)
Re-post from the previous update:
This is arguably an even greater upgrade available in Zelda: Ocarina of Time 4K than any of the textures. The 60 FPS patch is a first-time feature for Ocarina of Time 3D, and makes the game display in a buttery smooth 60 frames per second instead of the usual 30. This makes the game not just nicer to look at, but also makes it more responsive and reduces input lag. However, this feature is still in beta and has a few workarounds (you need to perform some special actions in certain instances to avoid the game from softlocking, for example. Instructions and more information is provided with the download!) Since the 60 FPS mode isn't quite ready for prime time yet, it's included as an optional special version which you can use if you're feeling adventurous (and don't mind doing a little bit of manual work!) The instructions are, like stated previously, included with the download. Have fun! :]
Selecting your game region (if you're using the PAL/European or Japanese version of the game);
All you need to do now, if you're using the European version of Ocarina of Time 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?
How to enable MXAO (ambient occlusion) & DoF (Depth of Field):
This means you can now experience glorious self shadowing around objects, which looks really great with OOT's fantasy art style. Try it out by doing the following:
* Set your game view to "Single" in Citra.
* Enter fullscreen in Citra.
* Press the "HOME" button on your keyboard, this will bring up the ReShade UI.
* Check the "MXAO" box in the list of effects.
* Go to the "OpenGL" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0). This number will change constantly, but don't worry it's supposed to do that!
* You're done. Have fun!
Enjoy!
There is a 4K version available, if your computer can handle it. It's a large file, over 7GB so beware of that before you download it! The 1080p version is smaller in file size, but is lower resolution of course. You can download both and test which one works best for you, if you want! :)
Please feel free to try it out!
(Only available for use with the Citra 3DS emulator, the texture pack does not work on real 3DS consoles).
You can find more information about my HD texture pack here.
This is an old version, download the latest version instead!
I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!