Home Artists Posts Import Register

Content

Hi everyone! 👋

Today marks the release of yet another major update to the Zelda: Ocarina of Time 3D 4K texture pack! It includes 120+ new textures, covering both the UI, environment and more, and is large enough to warrant being called "1.5". This update's primary focus is on Zora's Domain and it's surrounding areas as well as the Fire Temple, Desert and the Desert Colossus areas, Forest Temple, Temple of Time and more. Subsequent updates will cover the rest of the dungeons as well, of course! Check out the full changelog down below!

And no, this is not an April's Fools joke :)

This was posted in the previous updates' post as well, but as a reminder (or if this is your first time using Zelda: Ocarina of Time 3D 4K), Here are the default key bindings for using the bottom screen with your controller;

  • D-Pad Up: Free Cam (First Person View)
  • D-Pad Left: Ocarina
  • D-Pad Right: Item Slot 1
  • D-Pad Down: Item Slot 2
  • Select: Items Menu
  • Left Joystick Button: Gear
  • Right Joystick Button: Map

You may need to set these bindings again on your own controller in case Citra does not recognize it automatically. Simply double click the input button for each respective button and press the corresponding button on your controller and you should be good to go!

This should make the game much more enjoyable, especially if you're playing on a TV where you definitely don't want to be switching around between different controllers mid-action.

Zora's Domain has (finally) been overhauled completely!

After years of neglect, Zora's Domain has finally been overhauled from the ground up with new 4K textures! All from rock walls to staircases. Stalactites in the ceiling to the carpet outside of the Zora shop, as well as all of Zora's Fountain has been faithfully remade. We're one step closer to covering all of the areas of the game, and it's all thanks to you who support my work. Thank you!

Zora's Fountain has been overhauled, as well!

Like I stated earlier, Zora's Fountain has received new textures as well.

Also, Zora's River has been upgraded too!

Including grass, cliff sides, flowers and foliage, sand and rope bridges. Not much else to note here other than that we're finally, officially, done with covering all the areas you visit as Child Link. Hurray! 🎉

Gerudo Desert and the Desert Colossus areas have been revamped!

Whilst these areas are not yet complete, some important common textures have been remade in this version. This includes sand (which is prevalent practically everywhere in the Gerudo region), rocks and cliff walls and much more.

The Fire Temple has received it's first new textures!

The Fire Temple got a little maker over in this version, including most of the environment textures and some room specific ones as well. Bridges, floor tiles, rocks, lava have of course been remade as well.

The Dead Hand is now even scarier!

The dead hand enemy, the cause of nightmares to many, has now been made even scarier by making it look more like it's N64 counterpart. The teeth are longer, the eyes are darker and it's more bloody as well. Fun, right? :D

A majority of pushable blocks are now in 4K!

As a result of making many updates to the dungeons, most of the pushable blocks present in practically all the dungeons have been remade with new textures.

Temple of Time has been upgraded again, again!

The remaining textures that had not yet been touched inside of the Temple of Time have been remade, some of which have been remade twice from prior updates to assure the quality is up to par. This includes wall textures, floor textures, the ceiling in the main chamber, the shadow mapping in the Master Sword chamber, the Triforce over the sacred stones pedestal and many more.

The Forest Temple has been overhauled as well!

As if the other changes weren't enough, most of the Forest Temple has been remade with 4K textures as well. This obviously includes things like walls and floors, ceilings, stained glass doors and whatnot. But also things like paintings, vines and trees. The dungeon has never looked this beautiful before, but don't worry. I've tried my hardest to retain it's spooky atmosphere, and it's still pretty darn creepy!

Tons of miscellaneous updates and changes...

Lots of less noticable things have been altered or fixed in this version, like updated textures for Adult Link's tunics and leather straps. New textures for stars in the sky at night, enhanced fire effects and some new HD minimaps.

Phew, I believe that was all this time around. I might come back and add something I might have forgotten later!

And like before; Glorious 60 FPS!

Re-post from the previous update:

This is arguably an even greater upgrade available in Zelda: Ocarina of Time 4K than any of the textures. The 60 FPS patch is a first-time feature for Ocarina of Time 3D, and makes the game display in a buttery smooth 60 frames per second instead of the usual 30. This makes the game not just nicer to look at, but also makes it more responsive and reduces input lag. However, this feature is still in beta and has a few workarounds (you need to perform some special actions in certain instances to avoid the game from softlocking, for example. Instructions and more information is provided with the download!) Since the 60 FPS mode isn't quite ready for prime time yet, it's included as an optional special version which you can use if you're feeling adventurous (and don't mind doing a little bit of manual work!) The instructions are, like stated previously, included with the download. Have fun! :]

Selecting your game region (if you're using the PAL/European or Japanese version of the game);

All you need to do now, if you're using the European version of Ocarina of Time 3D, click the "Run this if you're using the PAL (European) version of the game.bat" file inside the texture pack folder. Done! It'll now work great with your version of the game. Easy, right?

How to enable MXAO (ambient occlusion) & DoF (Depth of Field):

This means you can now experience glorious self shadowing around objects, which looks really great with OOT's fantasy art style. Try it out by doing the following:

* Set your game view to "Single" in Citra.

* Enter fullscreen in Citra.

* Press the "HOME" button on your keyboard, this will bring up the ReShade UI.

* Check the "MXAO" box in the list of effects.

* Go to the "OpenGL" tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0). This number will change constantly, but don't worry it's supposed to do that!

* You're done. Have fun!

Enjoy!

There is a 4K version available, if your computer can handle it. It's a large file, over 7GB so beware of that before you download it! The 1080p version is smaller in file size, but is lower resolution of course. You can download both and test which one works best for you, if you want! :)

Please feel free to try it out!

(Only available for use with the Citra 3DS emulator, the texture pack does not work on real 3DS consoles).

You can find more information about my HD texture pack here.

Download it here! (Old version, please get the latest version instead!)

I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love!

❤️

Files

Comments

Anonymous

Man you are doing such an amazing job! This is beyond expectations. Thank you so much for bringing back ocarina of time as we imagined it when we were 8 years old.

Anonymous

thank you so much for the new texture pack ESPECIALLY the dead hand texture revamp. also thanks for adding new textures to the fire temple, also should i be using preload custom textures?

Blake Maiale

any chance of the original getting this treatment?

Anonymous

Is there a good guide or instructions anywhere that will show me how to add these mods to the emulators that I already have install on my Steam Deck via EmuDeck? Edit: Maybe a better question, am I able to use the mods with the Citra downloaded from their official site?

henrikomagnifico

The texture pack should work on all Citra versions! However I don't own a SteamDeck so I'm not familiar with EmuDeck. However I don't see why it wouldn't work!

henrikomagnifico

Unfortunately it is very unlikely at the moment due to the N64 version lacking graphical feature parity with the 3DS version, such as the higher quality models and differing UV-mapping, etc. Porting the textures over simply isn't feasible in it's current state.

henrikomagnifico

It's my pleasure! And no I don't recommend using Preload Custom Textures since it doesn't yield any noticable benefits and causes much longer loading times and can cause other issues.

Anonymous

Everytime I launch ocarina of time it keeps telling me to abort and if I dont abort it, it wont load

henrikomagnifico

Try moving the texture pack to your desktop and see if that fixes it! If not, please send me a message here on Patreon or on Discord!

Anonymous

whats still left

Ray Danger

Downloading the 4K version has failed for me 5 times... The 1080 version finished. Anybody got any idea why? I've got the 4K of the other versions & titles...

henrikomagnifico

Most of the environment and UI textures have been re-textured now, however much still remains in other parts of the world, primarily indoor locations and inside dungeons!

Ray Danger

It just "failed". I've got it now. It was probably something on my end. All good!

Anonymous

I met a problem when I'm playing, it can't load the cheat, the cheat code works fine on Citra, but it can't work on the Zelda Ocarina of Time 4K.exe, I want to know is there a solution of this?

Anonymous

Hello for some reason the 4K download keeps crashing via google drive. Is there another way to get the files ? Thank you in advance and for all the amazing work !

henrikomagnifico

Hi Lucas! For some reason the download sometimes doesn't work, possibly due to too much traffic. Have you tried again since? If it still doesn't work, have you tried a different web browser? (Firefox, Edge, etc.)

Anonymous

I did try Chrome Firefox and the drive app on android. I tried using my 4g data and my Wi-Fi and it didn't work. Maybe I'll try again with other browsers. Thanks for your response !

henrikomagnifico

Hi! What is the cheat you want to load? You can also move the texture pack over to your regular Citra installation and use it there, which should let you play with the cheats as well.

Anonymous

Hello, I extracted the game textures folder and add the game to the emulator, but it does not start, the emulator just get close alone. I had to use another version of the emulator. Now a I can use the textures but the the menu, map and bottons textures does not work, I am usin the PAL and Spanish version of the rom.

Anonymous

Why doesn't Darunia come up with textures? And how can I put the MXAO in Android? It also happens to me that the textures are mixed when I enter or leave another area, for example I enter the temple of time and the sky of the citadel looks like the handle of a sword, and there are many more examples. Is this normal?

Anonymous

Came here for this pack. Saw all the packs you've done. Looks like I'll die a Patreon sub. 10/10, will plug this Patreon every chance I get.

Anonymous

what can I do so that the textures are not mixed in Android? I think all your patreons deserve answers

henrikomagnifico

Hi Darkosaurio! It is a bug that sometimes occurs on modern versions of Citra (all versions after Citra Nightly 1691) if both Linear Filtering and upscale filters (such as xBRZ Freescale or Anime 4K) are enabled at the same time. Try disabling either Linear Filtering or the active upscale filter and restart the game and the bug should go away. You can also downgrade to Citra Nightly 1691, however it has not been pre-compiled for Android yet so it requires some technical knowhow to get working. But it is definitely possible!

Anonymous

Do you have an estimated date for the next update?

Anonymous

Legend

Anonymous

Does it work for Citra on android?

Anonymous

i cannot use the D-Pad function on my ps4 controller

henrikomagnifico

Try re-binding the d-pad in the "Motion / Touch..." menu in the Input settings and see if that fixes it!