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Hey again everyone! It's been an interesting month. Between work IRL and working on these animations I've been pretty busy. 

Speaking of that, this last month has shown a fairly distinct lack of growth on this page; which is fine -- I know feral hyenas aren't everyone's cup of tea. I do intend to diversify my roster of characters, and I've got a few other models in the works; it'll just take a while before I have them ready, as making a character is an extremely long and difficult process (at least for me, lol).

That said, I'd like to make a few changes to this page to make it more alluring to potential patrons. With the recent poll, it's clear that many of you would like an extra angle included as a reward. Some of you are comfortable paying more for that, and some of you aren't.

Right now, I know that stone tier really isn't getting much, and that's a situation I intend to remedy. I am going to expand the benefits that current users are getting, as I want everyone on this page to get their money's worth, as well as make the page more attractive in the future. My proposal for changes to this page are listed below:

1. Every single patron, regardless of tier, would receive early access to animations: As a patron, you will be able to view animations at least a week before everyone else.

2. Stone tier would receive the preview image renders that Iron is currently getting. To make up for this, Iron would then receive more of these renders, more frequently, and at additional angles with the ones to be included in the final animation being marked as such.

3. Diamond subscribers will continue to receive the early Eevee renders, as well as receiving the complete animation rendered from an extra angle. 

For the moment, plans for a higher tier are rescinded, with Diamond remaining the highest.


These are my plans for the time being. I think it's a good starting point, but I'd like to hear your personal feedback, which is why I made this post into another poll.

So all that said, do you think this sounds good?


Comments

Anonymous

I did vote yes but I would like to say, don't get too involved in rewards, trying to provide people with rewards is nice, but ultimately takes time away from what we are really trying to support.

hiad

Hey! Thanks for your vote and your comment. I know what you're saying, and I get that; I wouldn't want to do it to such an extent as to detract from other stuff, but I would like to give a bit more of an incentive to existing patrons and future patrons. That said, I figured I'd ask, do you think it would be terrible if I put a watermark in my videos with a link to my Patreon? I wouldn't want it to be obnoxious, so it'd most likely be a very faint link in maybe the bottom or upper left corner. I don't want my videos to simply become adverts for my Patreon, but it kind of occurred to me the other day that a lot of people who view and enjoy my videos might not even read the blurbs I write with each post -- so I'm kind of figuring that if I non-intrusively put the link in the videos that would remedy that issue. Of course, patrons would be able to view them without the watermark.

Anonymous

I see no issue. Sadly your videos are too short to just put it at the end, which would be preferable if they weren't short loops.

Anonymous

totally unrelated but have you tried using particles for fluids instead of fluid sims? Something about the fluid sim in your most recent video just didn't sit right with me, it's really hard to do viscus fluid sims it seems.

hiad

Yeah, I totally get that; if I had an end splash screen then I could also list rewards within the video, which would be good. I'd prefer to do that, but like you said, these animation loops are so short that it wouldn't be feasible. I would like to do longer animations sometime, but these loops, short as they are, take such a long time to animate and render to begin with that at the moment I don't think a longer animation would be doable. As for the fluids, I haven't tried that; as far as I know, particles are part of the fluid sim regardless -- unless you mean using an object emitter instead. I can actually tweak the viscosity and get fluid looking stickier and slimier, but by the time I got back around to getting the fluid in that scene working again it had been 10+ hours of problems and at that point I gave up and just ended up using kinda default settings for everything. I do intend to have better looking fluids in the future though, lol. :3

Anonymous

When I said particle fluids, I'm talking about hand crafted particle systems, if a sim is tuned correctly it will be best but if you can't get the sim correct i see a lot of artist use particle systems to make cum threads