More Trials and Errors (Patreon)
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It took me 3-4 days to make this area in Hedon using GZDoom Builder. In Blender, I've been at it for two weeks and still have ways to go.
At this point I'm 100% sure that it's just unfeasible to use Blender as a main tool for building Haggard's levels, as it is just too bulky and slow to work with. I will have to employ a mix of TrenchBroom and Blender, with TrenchBroom really doing most of the heavy lifting, or else this will drive me insane.
So yeah, here's a shot of the docks area of the town, being slowly restored to its ancient days of glory. At least there is one thing I could never make in GZDoom, and that's a mid-air hanging pipeline.