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After spending the last week working on a set of textures to recreate the abandoned dwarven town, I decided that I might as well apply them in GZDoom and compare the Haggard visuals to the ones in Hedon directly. So far Haggard is turning out to look like a Hedon HD of sorts, but there are a few key differences.
And yes, the sprites and improper texture alignment do bias the end result, but it's enough information for me to work on the next step for now.

Anyway, I am very pleased with how this new look turned out! Time to stop fiddling with GZDoom and start building this chunk of level in Godot to see how its light system will impact the visuals. Stay tuned for the next update :^)

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Comments

MaliciousMedic

Holy crap it looks amazing!

Anonymous

Dam son! I don't know how you resist the urge to add borders to everything :D

BlackAdder117

Loving the progress so far! Getting a strong HeXen vibe from it all!