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I took some time to work on Hedon's next patch, will be back on Haggard sketching next week.
Since it's been a fair point of criticism, I decided to implement an improved and less slippery movement style in Hedon. For this purpose, I hired a veteran (Nash) from the GZDoom community to work on it, and of course, I had to make some additions to the testing arena so we can make sure it works properly and doesn't break the game's flow and level design retroactively.

I can't tell exactly when it will be ready to launch, but stay tuned!

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