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This took an insane amount of effort to pull off, but it is probably the best map I've designed so far, with a lot of thought put into flow, puzzles, stealth, imsim interactions, story and looks (once I get down to building it in 3D that is).

I don't wanna spoil it though, so this is the overview with all layers on, just so you can feel the magnitude.

Only 4 more maps left to sketch now, papyLaPlage has also been making progress on the base system coding, maybe we will do a devlog together to show you what we have.

At this rate, I'm hopeful that Haggard will have a playable prototype by the end of the year, so stay tuned!

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