Home Artists Posts Import Register

Content

I've had a busy week and unfortunately have a whole busy month ahead, so I had to refocus from Map11 to catching up with some feedback and suggestions.

First, I finally got to do something I've been meaning to for a while and add an extra room in the Reaver HQ that would open an extra alternative path. You can now get into the medical area through a vent grate, and this is now the intended route if you go for a stealthy approach.

I also added a nice little script when stepping into the medical area - the nearby Cerberus lets out a low growl as he gnaws on a femur (he doesn't alert to the player though).


Regarding the misc stuff, here's several things I did:

- Various small map adjustments and fixes here and there;

- Fire Hammer now has a permanent HUD sprite and no longer auto-switches when picked up to prevent any accidents;

- Kick has a big damage increase allowing to one shot Initiates. You can also one shot Crawlers (and Golems if you're crazy enough to try to melee them I guess) when performing an air kick which does even more damage;

- Upped the minimum damage of the Spike Shot, essentially increasing the Spike Gun's dps;

- Reduced the explosion damage radius for the Iron Urchins.

Files

Comments

No comments found for this post.