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(New guide) !!

When importing vmd motion to mmdd2.7, please select TDA1.3bone mod if possible in bone type.

How to use runtime unity editor and simple bokeh in koikatsu scene

https://www.patreon.com/posts/78835407?pr=true

The reward includes a Koikatsu (kkuss) preset card, studio scene, blenshape key, and specter setting.

kkuss / kkuts shader link and BepInEx. zip guide

https://www.patreon.com/posts/58331205

kkuss / kkuts shader link

https://ux.getuploader.com/nHaruka_KK/index/date/desc/2

Please update to kkuss / kkuts shader and Recent version of koikatsu

Please update HF mod / kkmanager if mod is missing. I recently made a video using the specter plug-in. I made the path folder of this plugin as BepInEx.zip, so it would be good to check the path by putting it as a backup file

If you install the specter plug-in in BepInEx, you can use the function by entering the studio window and pressing the u button

This is the vnge 41 version link.

https://mega.nz/folder/oiB2wAQK#ojGIzlAN-1B-263uUDEalQ/folder/Jm5xAIbA

This is the mmdd2.7kk (koikatsu) link.

https://mega.nz/folder/NQhG3IjA#rwyaVwE0O1t3pJe5Fefv2Q

After opening the koikatsu folder, paste vnge according to the link and then paste mmdd2.7

https://mega.nz/folder/k0xRBKRL

h_QfHtegQ8Y726anxwb4lA

motion link

https://mega.nz/folder/UgJi1IxB#-9S-vm_A0Tnl-4GcoFDA_w

-9S-vm_A0Tnl-4GcoFDA_w

Control + c, v for the link
Please go in

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