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Weekends are so much more productive with so many hours free to...work!

I managed to complete the whole CPU. While there are probably many bugs remaining, this helped being able to run some games already. 

Also Sorgelig helped me with the SDRAM interface on MiSTer, so I was able to integrate the Cartridge SRAM into the core.

We are maybe at 25% of the classical (black and white) library being playable on MiSTer. You can see the results from the screenshots above, taken directly from MiSTer.

So what is missing until the first beta release? Not too much actually:

- EEPROM

- Savestate saving (Loading works already)

- Sprite window and priority rendering

- Vertical mode

- Bugfixes


Sound will be added together with Color support later on, as it isn't worth implementing it in half now and second half when color support is there.

Still, I want to tackle good Black/White mode first, so that most obvious bugs are gone and you get a version to test.

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David Filskov

Thanks for this update :)