Home Artists Posts Import Register

Content

WARNING! POSSIBLE SPOILERS AHEAD!

A while ago I said I had four ideas for the next story I intended to write, and that I would eventually ask my patrons what thoughts they had on each. Well, I’ve made an outline for each of the four ideas. Here is one of them. If you have time, please take a look and tell me what you think. Does this look interesting to you? Do you have any ideas or concerns you wish to raise? This isn’t a popularity vote, and I reserve the right to do whatever I want regardless of the reception each idea gets, but I do care what you think. That’s why I’m asking.

Oh yeah, just to reiterate the warning at the top of the post and clarify it – the following is a fairly detailed look at the story idea I may eventually write. If I do, some of the information may constitute mild spoilers for that story. There is nothing really crucial here, but obviously I cannot discuss the story without revealing some surface-level details about it. You have been warned.

Story Idea 3: Zenith of Sorcery

The basic premise of the story is that we are following a mighty archmage in a classical D&D-style fantasy world, watching him grow his own powerbase and take on various established powers. He tackles various crises, gathers a bunch of students and followers, and explores the limits of his abilities. 

Eventually, the story will progress into some kind of ‘multiversal’ plot where the protagonist’s planet comes into conflict with other planets and the higher realms of existence (D&D-style outer planes). I am still not sure how I want this to play out, so I won’t go into details on this.

The Setting: 

The setting is a classical Tolkien/D&D-like fantasy, with elves, dwarves, orcs, and relatively primitive technology levels. Unlike your average fantasy setting of that type, the story doesn’t pretend that society is relatively unchanged despite the presence of magic, demons, etc. Kingdoms don’t bother with huge armies of normal soldiers, for instance, because they’d be useless in actual wars. Things like that.

There is a noticeable influence of xianxia on the setting. Specifically, all the gods are simply ascended people from the material planes, mages and other powerful people tend to congregate in supra-national organizations, and the magic system has several fundamental transformations as one progresses in power. These aren’t really power levels in the sense you find in anime and xianxia – the differences in power between different tiers aren’t nearly as severe – but they do provide a clear distinction between different people and the natives of the setting put a lot of emphasis on them.

If you don’t mind spoilers, I have a document outlining some aspects of the magic system available here.

The Protagonist: 

The protagonist is Marcus King, also known as Zenith, an incredibly powerful archmage from the Great Sea Academy, one of the major powers on his planet. Six years prior, he lost a political fight for the leadership of the Academy to his main rival, despite being far more magically powerful than him. He then went into self-imposed exile, travelling all over the world, eventually deciding his loss was a blessing in disguise.

At the start of the story, he has just ended his self-imposed exile and come back home to his home region. It’s a fresh start, and he has only grown even more powerful during his wandering. The sky is the limit! Who cares about leadership of the Great Sea Academy when he can make a new faction, one personally loyal to him and organized along his own ideas!

However, not everyone is glad to see him back…

Personality wise, Marcus is meant to be very confident and direct. He’s very powerful and he knows it, and this bleeds into his every interaction with people. Furthermore, he was orphaned from a very young age, and immersed himself in his training soon afterwards, so his understanding of what the life of your average person is like is… tenuous. Still, he has a sense of duty and a code of honor that prevent him from simply bullying people with his awesome powers to get what he wants.

Power-wise, Marcus has a wide range of powers and magical artifacts, too many to concisely describe. Hopefully the power level doesn’t make him look like a Marty Stu or a pure power fantasy.

Other Notes:

The story has a pretty massive theme shift roughly half-way through the plot, once it becomes multiversal in scope. Hopefully it will work, but this kind of thing has a huge potential to kill the story outright.

Since the protagonist is already very powerful, the power growth he experiences in the story will be relatively small. You’re not following some beginner working his way towards power – Marcus already has lots and lots of power. It’s just a question of whether he can leverage it properly.

I’m thinking of including an occasional alternate viewpoint in the story. Some story elements would be hard to pull off by following Marcus alone. Plus, Marcus is powerful enough that sometimes what he does is less interesting than the ripple effects it has on his surroundings.

Comments

Anonymous

Sounds pretty cool. Would read it though the multiversal stuff sounds kinda.. ehh. Thats just my opinion though

Armo

I’d love to see what you can do with a powerful protagonist that doesn’t get set back every month or so.

Anonymous

I really dig it. Not because MC is "Wizard 20" tier of powerful, but because there's not too many high powered stories, that are very interesting (and there's more terrible ones, than bland and good ones combined), so it's always nice to see this small pool of stories grow. What I like about how powered stories is that tactics (how?) becomes secondary to strategy (for what goal?) and sometimes even philosophy (why?)...

Anonymous

I think I like this story the most, a mighty wizard that seems to be able to change the course of his world is a cool viewpoint! I don't particularly like the name "king" but that will probably fade after a few chapters. Anyway I'm confident that any of the stories you have proposed will be worthwhile to read :)

nobody103

Fun fact: He's surname comes from being an orphan. All orphan in his Kingdom of Elora are said to have the king as their parent (because he funds the orphanages), and if their surname is unknown they're given 'King' as the surname. This is inspired by something similar that happened in real-life France, which is how we got the surname King in real life people. But I'm not very invested in the protagonist's name. It just something that seemed neat on a symbolic sense. Marcus, as a name, originates from 'Mars', who is a god of war. So his name, in my mind, basically means 'Orphan of War'. Which is what he is. It's silly, I know, but that's how my mind works sometimes.

Young Youghurt

I don't really like this one. If one being wields immense powers then the rest of society is useless. Why even have a society in that case? In old Greek or Norse myths each God has a unique power and their clansmen so they complement each other. Zeus has people so he can love them. Odin collects souls of warriors so they can fight for him. Stories with ascended heroes completely disregard power of masses.

Young Youghurt

I am sorry it's hard for me to express myself clearly. Magicians with one aspect are cool. OmniMages with untold powers are boring. There are higher places of being made up for higher forms of beings. I am not saying it's wholly uninteresting or dumb only that it has logically worked in two cases: Injustice Gods Among Us and Dr. Manhattan from Watchmen. (There is no TV series!!!!)

Adrien Matricon

Wow, if your story is like a xianxia story, except with good writing, a proper plot and character development, I'm in! I also hope you show us some interesting ways to use magic to move between the stars. That being said, proper worldbuilding for this kind of setting seems hard. Kingdoms not bothering with huge armies is one thing, but you'd have to establish what a powerful person gains from creating a clan/sect/academy, or what a king gains from being at the head of a kingdom, which isn't straightforward when strength doesn't come from numbers. The only thing I can think of is because they need food and goods (actually, do they?), but that's a bit limited if they can just enter a city, take what they want, and leave without anybody being able to stop them.

The 49th Khan

I dont really like this one but mainly because as use I do not really enjoy the 'character starts out overpowered and breezes through things' stories. I love to see growth in a character, both in body and mind, and a guy who can just wave away his problems is unappealing. Now I do get that this guy is supposed to grow as a person, and will seem to follow a more spiritual journey, but without a unique twist on that and an interesting cast of characters, this will not be my choice.

Anonymous

Good point. Would feudalism even work (as economic/administrative model) in this setup at all?

Anonymous

It's more of gripe but Tolkien and DnD are very different settings. But the "too many power to concisely describe" part is a problem. Magic needs limitations; the more mechanically impactful magic is, the clearer these have to be. If Marcus can just pull out a fitting spell for every occasion then he'll quickly degenerate into a Mary Sue. Instead giving him a smaller set of spells that can be used fexibly and creatively would be a better choice. Let the reader try to solve the problem on their own instead of forcing them to wait for Marcus to pull a new trick out of his hat. Overall I have to say though that I'm not really getting much of an idea of the story from this, so I can't say much :Ü™

Anonymous

This is the story that I'm most interested in. I'm a little bit worried about how powerful the protagonist is, but there are plenty of interesting plots you can do that don't just involve fighting, especially when it escalates to involving other planets. The other perspectives is a good thing too.

Anonymous

I don't see a clear distinction between the core ideas of this magic system and Refuge in Void (based on the linked descriptions). Both of them seem much more like strait jackets for the story -- much of the action would have to revolve around the rules for getting and using magic. Compared with the relatively open possibilities of sparks and other types of characters in King of the Junkyard I would probably find this disappointing.

Anonymous

Regarding the Archmage idea... I can imagine making this work but it is inherently tough because writing a character who is really powerful compared to almost everyone else is almost impossible to balance, plot and character wise. Even in MoL, which mostly works, there's a major latent problem that the senior characters (e.g. Xvim) aren't nearly powerful enough relative to Zorian and Zach.

Anonymous

One way you could have the Archmage and even the magic rules, and still make the story more interesting and writeable: START with the multiverse! The archmage (after some setup) has to function in worlds where he isn't that powerful, where the rules are different, etc. This gives you lots of room to balance powers, introduce new ideas, etc. I guess the downside is that you'd have to do more world-building, but maybe that is fun anyway plus it could be done as you go along... Just a thought.

Satya Prateek

Ohh I like this one this one the best. I think it might scratch the itch I have about wanting to see Archmage Zorian navigate the world.

Anonymous

I love fantasy and magic. I love a few stories with overpowered characters. But there also are a lot of stories with overpowered characters which I hate, because it's really easy to mess it up. People love protagonists that struggle, that get better, more powerful as they go through tough training or life-threatening events. In my opinion, there are two ways to make OP protagonist's stories work (well, a lot of stories use both) 1. Comedy (usually paired with a rather laid-back protagonist that doesn't aim for world domination or something, but a more normal life) 2. Character development. It's often used to mean getting more powerful, but there's also a lot that can be done with just personality development. As you said, the protagonist didn't have a standard upbringing so there's a lot that can be done there

Anonymous

This is my favorite of the four options. It's rare to see a "mature" look at very powerful character because it requires some serious thought and worldbuilding. Some are complaining about starting so high powered, but that just means the problems can be bigger and more complicated. You can't give Luke the Force and a lightsaber unless you're willing to give Vader the Death Star.

esteban albo

This one is my favourite too! But i m confused, how canthe protagonist lack knowledge of the mundane lives after his trip around the world? I would think he gained more self awareness with something like that and be more critical of the lifestyle in his homeland. But i would love to know more about this story

esteban albo

But then, does that mean the idea of making a new story in ersetu is put aside for now?

Kilo181

I like this idea a lot, but not sure about the multiverse idea.

nobody103

I was never going to write a MoL sequel immediately after finishing it. Partially because I am now dealing with editing it and looking into publishing, so the original is still stuck in my mind. So yeah, it's put aside for now, but that was what was always going to happen.

nobody103

You don't get an understanding of how an average person lives by traveling around the world - you will only get a surface-level understanding, since you're an obvious foreigner and only linger in a place for a short time. At least that's how I see it.

wanderer117

Could be ok, but at least from this description it doesn't speak to me. I'm fine with a powerful MC, but, especially in xianxia settings they need challenges to overcome and then they improve because of the struggles they went through. I could see it working with the MC being a mentor figure to a group of characters and they are the struggling / growing powers.

Keifru

Pretty meh on this one simply because I have a narrow preference on OPMC stories and a kingdom-building/management one...might fall into it but might not. TBH I like your character development/progression style so having a character start at a very high place already...I feel undercuts some of the stuff I enjoy from reading. Probably fourth place preference

Tom

I definitely like this story the best. I’m sure you can make a very powerful MC interesting. One thing you could do to make the story more interesting and make the readers more invested is chronicle his rise to power for at least a portion of the story. Yes, I know it’s more work for you.

Tom

I actually thought Zorian and Xvim were very even in power. Remember the fight Xvim Alanic Zach and Zorian had midway through the book? Xvim was very impressive.

Callum

I am most interested in this one for sure. I like the idea of starting of as powerful and older. I could see lots of political games trying to build a power base and ripple effects of using power. The point of the world not having regular soldiers really intrigues me too , like what are the effects of powerful mages on a world

Anonymous

I like this one the best as well. There is always an element of danger when introducing a powerful main character but considering how likable Zach is I have no doubt you will pull that of successfully. Plus there is way to little novels with characters that start strong but want the achieve great things, so there is lots of room for truly novel stuff. Kind of like Elon Musk after he sold paypal. Already very rich then but with greate ambitions yet.

Mikhail Gorodetskiy

I don't know about it either. Classical fantasy was never a genre I liked. I actually think Lord of the Rings is boring and the only saving grace it has is the ending, the part after they destroyed the ring, coming back to The Shire and it's occupied. Too bad it wasn't shown in Jackson's trilogy. So, it may work for me if it's more like the Witcher, where people are people and there is no obvious good and evil. But Witcher had those "dark, darker, yet darker" world that I don't like in general (If I'm in the mood for that, I usually read actual news). Anyway, no particular attachment to the setting nor premise, but at least no particular aversion. I'd say surprise success factor is 1.5.

Aezy Ken

This looks like it'd be the most fun to read. I trust in your ability to write a badass archimage and pull off a mkd

Anonymous

I like this one the best. I think its rare to have a story around an MC who is already pushing the upper limits of the power system of the setting. Having the MC have to focus on starting a group could be very interesting.

Anonymous

This is my favorite of the 4. I particularly like the idea of having a character already close to max power, so we don't go through the standard power accumulation journey. It seems like you could do really creative things around him getting better at *using* his powers instead of his powers becoming better themselves. Seeing alignments shift in response to a new existential threat could also be interesting, and lead to lots of previously-thought-impossible team up events. Assuming you achieve the sorts of character development you have in past works, I'm sure I would be excited to see Marcus and his main rival have to work together

Sorden

A classical fantasy setting that isn't so classical after all because society actually reacts in a credible manner to how magic, level 20 adventurers and other shenanigans warp the world? Yes, please.

Anonymous

I'm skeptical on the premise of following an archmage gaining power, but I like this premise a lot. I understand it's more about leverage and effect, which could be very interesting. Writing drama is more difficult than writing people growing stronger though! I like your less rigid power level idea, and that coupled with a more intelligent fantasy world that doesn't throw impractical armies at each other could make for some cool scenarios and interdependencies. It reminds me of the book Fire Upon the Deep, wherein civilizations can 'ascend' into vastly more sophisticated beings via cultural advancement, ancient artificacts, aritificial augmentation, etc. It showcased a universe of all kinds of species interacting with each other, some incomprehensibly, vastly superior but never exactly out of reach. I think it's ok for Marcus to be a bit of a Mary Stu...but there should be other Mary Stus around too! I'd like to hear the stories of his minions, have them be lesser compatriots instead of pawns. Does Gary enchant them with his dream? Or do they share a mutual vision? If power levels are more fluid in this world, I feel like it would be unfair to make them so wildly inferior to Gary as to be insects. I also think this story would hinge on Gary's personality and ideas, since I imagine those two things would most greatly affect how he directed his power. Also, your description of the protagonist Marcus King reminds of Berserk's Roderick, who is a great guy(if you've read Berserk, maybe Marcus would be somewhat like Griffith? The capabilities to amass and wield power and people demand certain things of a personality, after all). This seems like the most straightforward of your story ideas, in my opinion. But what are you drawn to? What would you regret not writing on your deathbed?

DiabolicalGenius

Order of preference, ideas 2, 3, 1, 4. This would be my second favorite idea. Mainly because I like magic and such. I favour it because it the kind of story I'd really like to read, but have to admit it also sound like a high risk high reward proposal. Handled well it should be awesome, but could also just as easily end up boring. You'd have to avoid just focusing on the protagonist showing how powerful and awesome he is and making all his problems just go away with his overwhelming power. Since that is satisfying the first time it happens, but transitions to boring and predictible more and more with each successive iteration. To keep it interesting he'd probably have to deal with problems he can't deal with using just magic alone, so it would depend on how engaging those bits are. The story would probably also need to focus on his character growth, understanding the wider reaching consequences of his actions and his relationships with other people. So it might requre more effort than you're expecting to put in. Those are my basic impressions. Not much else I can say about this one, save that I usually enjoy this kind of story.

Anonymous

I am against 1 and 2, because one of the primary strengths of MoL was the setting and world, which being mostly in a Dungeon cripples, and our world isn't exactly the most interesting thing. This one is somewhat interesting, but part of the "rational" fantasy is adapting to very unfavorable circumstances without (or even with slightly bad) luck. In this case, something along the lines of Book-eating magician might make sense, where he's SO powerful, that he starts attracting things that... are REALLY unpleasant and are basically affronts to reality. Think of it as a bunch of "Primordial"(MoL) level beings either accidentally or intentionally going for (or potentially working with... for a price, and ready to backstab) him. The problem is that MoL kicks off with a bang, and has clearly articulated threats and (moving) goals. If you have a Xvim level MC, some of that threat is... harder to present? And then there's MoL (Learning), specifically from lots of different people and sources that kinda warps it. You may want to carefully look at your plot outline, pick points in it, and try to perceive what his motives/goals/antagonists are at that point. Another thing MoL did very well is to avoid the "treadmill" I see in a lot of power advancedment novels. Partially due to being stuck in the loop, most of the antagonists were visible immediately, and hung around while Zorian did his advancement.

nobody103

There are definitely other people as powerful as Marcus out there, and even more that are roughly on his level but not good enough to take him on 1-on-1. Hell, one of the reasons I want to introduce other planets is to give him some actual enemies and threats to tackle once he has show himself capable of dealing his his world's native threats. And his underlings would definitely be a faceless horse. I have lots of ideas about his students and followers, but I'm leery of having them take up too much word count since people generally don't like attention being drawn away from the protagonist if they actually like him. I'm still thinking about how to tackle that.

Anonymous

Out of the four, this idea (#3) appeals to me the most. Like some others have commented, I also think that it looks hard to invent new things to compete with hundreds of existing stories about USA college students who were suddently placed into a dungeon world. MoL was different. Thus, for your next story I'd probably also enjoy something in a more fresh setting - it sounds to me like this story has the possibilities for that.

Jeppe Fiig

gonna vote number 3, think the building of his own faction could be interesting to read

Janders

Honestly I'm tired of game-like bullshit so I vote for this, although it would be more interesting if the protagonist is not that powerful at the beginning.

Anonymous

1 and 3 are a tie for me. I love me some Dresden files so an urban fantasy with a clever wise-cracking protagonist is definitely something i'd read, and the powers you describe make it sound like he'd need some pretty creative ways to get out of situations. 3 I think has the potential to be good too assuming there is more to the motivation for forming his own organization and growing. I'm thinking a dash of count of Monte Cristo style revenge, maybe a betrayal by close friends, lover etch that spurs the journey and return to power. # 2 could also be good. It sounds kind of like a slice of life litrpg where the protagonist is quietly gaining strength. The weak-to-strong trope and world mechanics could keep me entertained for a while but eventually I would still like to see some overarching plot or goal.

Anonymous

This is the most intriguing idea of the four. Relative to making the plot about the growth of an individual or an adventuring party, making the plot about the growth of a school or influence group is rare. I'm a sucker for stories where the side characters are allowed to go be active agents of their own and it is it's own skill to be able to guide others in their own growth. The challenges of being a good leader and all that. So I'd love to read about a powerful wizard discovering that the skills required to acquire personal magical power are completely different from the skills required in coordinating and building any medium size organization (probably a bad choice to be leader of the Academy anyway as personal power does not make a good administrator). His personal journey is in acquiring those skills and we get to see a broad cast of interesting characters grow in their own right. And then we get to see them all adapt (or not) in different ways when their world is fundamentally changed.

mant06

Having every 'class' being it's own magical tradition is intriguing something similar was used in Drew Hayes (super powereds) Spells, swords and stealth series book 'Siege tactics' (latest in the series).

nobody103

I kind of like the idea of 'classes' being an actual thing in-universe, rather than just a mere abstraction. One more book added to my 'read sometimes in the future' list, I guess.

BramBora

I like this one. I also agree that this one has a chance of.. not working out. Probably the highest out of these four. Since you already have a confident character with a lot of personal power, which also has reputation story will be more about How his actions change the world around him ( good thing you did MoL ;) ) , and those around him. If you make his alies/subordinants a faceless horde you will end up with a power-fantasy not a good story - No the focus of the story musn’t be him personally. It has a good potencial and I like it, but you will probably find this one the hardest to write. It by Its nature has to be more socially focused.