Changes in upcoming v30 (Patreon)
Content
Hi, guys
Apart from new content, we will introduce 2 new features in the next update:
- user login with patreon email
- cloud save / load option
Below are short introduction into both features.
How it works in a nutshell. Part 1 - Login
To get the latest version of the game player needs to log in with his patreon email. Access to cheats and gallery are provided through the login now as well.
1. When you open the game, you can see that current game version is 'public game v28' - this means if you hit play, you will actually play v28. What you need to do is click 'Connect'
2. If you are running html version you might need to wait few seconds till game is connected to the server. As soon as it is connected you will see 'Enter Patreon Email' field - enter or copy-paste your patreon email here
3. Click 'Login'
4. As soon as your email is confirmed (we are updating patron's list every 12h now, but I will check for solution that does real-time update of patron's changes) you will see your tier and game version has changed. Click 'Play' now to play latest patron's version
How it works in a nutshell. Part 2 - Cloud Save
We are linking your game account with patreon email to your cloud save
To use your cloud save you need to be logged with your patreon email (see above) and click save / load button (the same as before)
1. You will have the same interface opened, but now it has new 'Cloud' button - click it to connect to the server and check for your cloud save data
2. After connection is established, you will see your cloud save data (or empty slot if you don't have any). You can use it exactly the same as local save data - click on it to save / load.
All cloud saves are available for all game formats (exe, swf (local and placed in the web)). With this solution we want to remove the need for our patrons to search for local save files every time new version is out.
Later I will add here links how to add your game to trusted locations when running it from Standalone Flash Player