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Sorry for the radio silence, as I was slowly going back to normal after getting covid.
As of today I'm pushing to post Animals Extended before the end of the month, so next week! I'm going simple here and not clutter the scene with a lot of choices, you'll probably see another multi-pose extended scene in the coming future, like Dancing Rev Extended.

I also want to apologize again for the mess I made with the dependencies. I tried to clean it up but there's no way unless I redo everything. So yeah the Extended version of Animals will have the same problem, sorry.
To avoid this mistake in the future, from next month on I'll make a full clean up of my files, store the stuff I made on a Mega folder and keep everything nice and tidy!
The girls appearance also suffer from a dependency problem, so you'll probably see some new models too!
So sorry again for that mess but as you probably figured I'm still learning the craft, and a lot of you guys have been and active part in it, and for that I thank you!
See you next week!

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Comments

Chris

You take your time! Make sure you're healthy and happy first :-D ...also maybe release a look of your original model that's compatable with new scenes...;)

b b

This scene is really good already. IMO cowgirl based rides are what works best in VR and yours are some of the best being made. So I will take some dependency OCD for them :)

Fripp

You're one of the best providers for VAM content. I appreciate the work you put in and you always deliver quality. Whatever time you need to take care of your needs it totally appropriate.

Plakman

i agree with this guy, cowgirl in vr are the best parts , and the sexual dances ofcourse

Meowy84

Just a neat trick I wanted to share that I've been adding to scene -especially the dances. I've been adding the geoshell wet combine texture as an invisible clothing later with alpha adjust set to zero. As the scenes progresses I run a long transition object that slowly increases skin gloss and skin gloss texture offset from the default skin to max. Once this transition object completes I run a secondary transition object that increases the invisible wet geoshell texture from alpha 0 to default at -.800. The effect is very real looking perspiration where the character goes from dry to drenched in a long period of time. It's very good. Aside from that, definitely excited for the next wave of content from you!