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Hello all!

Last month I shared with you the first part to our Spell Assets mini-series and here I have finished and can share with it's successor: part two!

Whereas Part One covered some of the more basic elementals (fire, water, ice, nature, and lightning), Part Two starts to tread some slightly more interesting ground like celestial magics in Shadow & Light, Psychic, Acid, and Wind!

Due to the 'weirder' nature of some of these arcane effects (how do you visualize wind with opaque pixels??) I got to stretch some of my creative muscles a bit, which I was glad for the opportunity to do so. Together Part One and Part Two comprise the total 'universal' markers which were intended to cover a number of different types of spells and Area of Effects. The last section, Part Three, will visualize more particular spells like: Bigby's Hand, Wall of Ice, Cloud of Daggers, etc. and I'll be sharing the full list of the spells I intend to illustrate shortly so you all can provide feedback on the choices.

In the meantime, enjoy!

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Comments

Anonymous

Very interesting, especially the dark effects! Great for evil spells, necromancers, etc! Please don't forget the other two classic elements; Air and Earth! Air Wall, Stun Cloud, Mist, Earth Wall, Stone Wall, Wind Blast, Whirlwind, Dust Devils, etc. And of course, the venerable Magic Missile ;)