Sewer Assets Pack Brainstorming (Patreon)
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Hello all! So it seems that the Sewer theme managed to edge out the Desert option in the final inning of our asset pack theme vote.
So I thought it would be interesting, fun, and helpful (for me anyways) if we were to set up a thread where you all could help share your ideas with me in regards to what you'd like to see from this pack. As I mentioned in its blurb in the poll, from a broad perspective I am planning on approaching these similarly to how I did the Cave Assets, creating a series of 4x4 interchangeable tiles that can be seamlessly linked in any number of variations.
Here are a few of my own ideas as I brainstorm and sketch:
- The standard 'routes' (single hallway, T shape, 4-way intersection, 90' turn, etc.)
- A couple of sewer 'entrances' (larger pipe openings, official doorways, etc.)
- An option or two to transition from sewer tiles to cave tiles
- Tiles that have extraneous rooms and other chambers connected to the main 'pipeline' to be used as the quarters for guilds, villains, etc. (perhaps some castle assets compatibility here?)
- Assets that are on-brand with sewers: bridge(s) that cross the gap of waters, patches of fetid waters, stone/metal ladders, smaller 'pipes' to build on to main sewer hallways?
Please feel free to build on this! Nothing is out of the question at this point!