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I was kind of really not looking forward to this part of the glamor hole thing because in the previous iteration, I just really was unhappy with the animation overall, there was a lot of clipping that I already had like, 3 animation layers to try and compensate for... I just scrapped most of it and started over.

I really wanted to use bone dynamics for the balls, but there just wasn't enough motion for them to move like you'd expect them to, so I just manually animated them.

The dragon's movement is toned down from the previous version, but I think it's for the best! It's less distracting, since the focus should be on the fluids that happen here. I think the soft bodies help as well, with adding more secondary motion so that the animation doesn't look too boring!

Also, I have been baking fluid stuff for the previous scene (the pre slinging was a lot easier to take care of than I thought! It looks pretty overdone here, but in the final thing, it'll be much more subtle since it's transparent and shiny fluid)

Still working on the other fluid stuff for this, the next bits (like the fisty part) need some more experimenting.



MISC STUFF

When I was waiting on the fluids previous mentioned, I was doing some other stuff (like the bronto redesign) and then I started retopologizing the sculpt.

Here's a tip I find helpful when modeling characters: make a simple rig for them so you can pose as you go. This can help with proportions as well as spots where the topology might cause some problems.

I made the arms a tiny bit longer so he can grab his junk more easily (once there are hands!) also, the tail hole will look nicer on the posed model later- more closer to the rest pose but squished closed. This time, I'm modeling the butt more with the idea that the cheeks will be posed squished closer together. The rest pose:

Trust me, it'll make more sense later! It already can look quite nice, I think when in pretty mode, just imagine a hand pulling on the cheek meat here:

(Also, the cool thing about the bronto's material being mostly procedural is it's not too difficult to set it up on another model!)


Last but not least, I also did some more stuff to make some improvements to the bowl boys (which uses the pre-redesign version of the bronto)- I gave the fluid a volume to be more [j]i[zz] like, and also gave the bronto's goods some more detail by shrink wrapping it to a more detailed, veiny shaft.

So that's it for now, 

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Comments

purplejeep

I like how you toned down the movement to focus on the fluid, but for me it gives off such a intense intercourse. Just feels like dragons booty has his meat stick locked in that hole and is getting intensely mushed <3 super hawt <3 <3

vincent

i love the bronto design hope to see his tail hole in action later

Auroraboy95

Look at that big booty and hole!!!!

OzzyTikatu

the speed of these updates is honestly incredible, and the quality continues to amaze💖💖