Home Artists Posts Import Register

Content

Update: moved the images into the post body. No idea how I could make censored thumbnails of these.



Here's some animations of the rimming scene, my apologies for the ghosting on the second one, I figured out that it's cause by "viewport denoising" being left on! The final thing will look a lot better quality wise obviously, capturing a tiny gif is just a lot more time-friendly than rendering a WIP thing frame by frame as it makes my computer unusable >_>

Sadly, this isn't finished and I was hoping to have it all done today, animation wise but I got caught up doing a more detailed rimming scene instead of a simple loop!

I'd like to do one more rimming scene where they're both worshiping her huge ass and tail hole~

(in the final version, imagine like nice lighting, anti-aliasing, sexy musk steam, etc... but since all of those things are expensive to render they're out to lunch right now :p)

Thank you for being patient with me as I fumble my way through this 3d stuff... I'm still not entirely happy with ANY of it, but at this point I'm just shooting for "good enough" instead of perfection as this particular project was too grandiose in scope for first 3d animation...

I think the next animation related thing I do I'll focus on one or two aspects, like maybe one specifically to make a more robust ass rig, one to try doing condom filling, one that's just about maws/licking, etc...  Like, I just pick a subject matter and something technical to focus on and get better at.

That, and I have a lot more fun creating a character model vs. rigging/animating it! I do enjoy it, but I'm itching to model *something* again...


-Velocirection, chief sexy officer of Pizzass Games

Files

Comments

RavenWorks

dang, from what I hear, character rigging is the part that most people *hate*... you should consider doing VRchat commissions!

velocirection

Rigging honestly isn't so bad. It can be a nightmare if the model doesn't have good, animation friendly topology, but if the topology is okay then it's relatively painless. Automatic weighting (at least in Blender) is quite good and usually doesn't require much (or any at all) manual touching up. I think it'd be fun to do VRchat coms, though I don't know how difficult it is to get a model out of Blender and into something else and how well the rig/materials/etc... transfers over :x