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I've added and refined the emoting controls and stuff of the donkey boys! And also gave them tongues.

And also modeled the bandanna around his neck that I originally was on the fence about modeling since it seemed like it would be a waste of time, but I'm glad I did because it was insightful on how I'll be doing clothing in the future!

I really like how the wrinkles of the mesh turned out!

Also, I made the same changes to the other donkey but I had to do them over again since I didn't feel like repainting the vertex colors and such, however I also took this opportunity to make him a bit more different visually- I gave him a bit of buffness! :3

Finally here was a test- I'm not entirely happy with it >_> but, the current rig and controls for the donkey boys works quite well for posting, which was the goal of the test. So, finally all the models good to go pretty much.

I feel like I keep saying that but it's so hard to not just spend a bunch of time making small, minor improvements. There has to come a point were it's "good enough' and I feel like I've reach that point with all the characters.

... So, the next step is to actually start animating this damn thing! Which I might begin tomorrow if my rona test results either don't come back or they come back and I'm still positive. Otherwise, it's back to the ol' grind.

It's been quite a crazy couple of weeks, making some great headway on 3d lewd and improving a lot, creating the assets for a short animation in the process from start to finish! Definitely think the time not working was spent wisely :3 though, this means that updates will be less frequent as the have been but I'll continue to work on the animation and finish it soon.

The overall goals of this project I've achieved quite nicely, which were:

-Get an idea of environment art process/style

-Have a better understanding of animation/rigging in Blender to make it efficient and painless

-Explore modularity with character models (the two donkeys are the same base model, but with different hair/features)

-Figure out real jiggle physics

So, moving forward, I'm confident I can create the props/characters I need for my games! Maybe I'll do an official post-mortem/retrospective and talk about things I learned and discovered.

-Velocirection, chief sexy officer of Pizzass Games

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