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Hi everyone! Hope you're all great,

This week our new scene is finally up and running!
We were able to implement hair physics already for the first release. I was a bit worried that'd be something that would have to wait a bit just because it's honestly not that central to the overall gameplay but adds a lot of life and quality to the experience, so I'm glad Pinou actually managed to do it so fast! It's a responsive system that mimics physics and weight pretty well, so hope you like it when you interact with it in the actual game!


So these are all functional and in the game right now, no longer only in our testing environment. Now it's mainly art that needs to be checked and polished to match the updated scene, you'll notice that the hair is a little bit out of place in some of these.


Two weeks to go! Next update will be the last one before our release actually, which is crazy.

Thanks for joining us this week!
D.

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