(Future Fragments) Boss Charge Shots, Progress & more! (Patreon)
Content
FrougeDev has finished 90% of the powerups revamp; we're just doing some final GUI touches on it and such!
Triangulate has been primarily working on a combination of Electric Level content as well as Ice Level, as well as the "boss charge shots" you see above!
I've been helping out Frouge on the powerup stuff (doing abbreviated definitions for things, reworking powerups balance-wise with testing etc.), as well as still redoing the script for the boss cutscene with Triangulate!
Rtil will be starting on the Electric Level Enemy/Boss CGs, as we ended up going with wanting to have a lot of stuff ready for those demos (as the final Electric Level Demo will be a public one), so by the time we finish the Electric Level he should have all 5 CG sets done (four enemies + boss)!
Fuyarinpa has finished all the music for the Ice Level demo, and is now moving onto the Electric Level!
Stenzo K. is the name that our dedicated SFX artist wants to be known by, and we've got some more examples of his stuff in this week's post!
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BOSS CHARGE SHOTS
So when you defeat a boss, you'll not only get the utility ability for them (for example, the Fire Dash) but you'll also get a special charge shot from them as well.
To use these charge shots, you'll need to select a boss powerup to use (think how boss weapons work in Mega Man) and then your final level of your charge shot will be that specific charge shot.
(Note that utility abilities will always be usable regardless of boss powerup selected.)
These charge shots will use up mana bars as well; the amount they use however will vary, unlike the utility abilities, as some of them are simply more powerful (or more useful) than the others.
The abilities we're going with so far are;
Fire: Travels medium speed, hits one enemy or wall but explodes in a fireball area of effect, which damages enemies by doing a small amount of damage over time as they're set on fire. Uses 1 mana bar.
Ice: Travels slowly, hits one enemy for massive damage, and slows their movement speed permanently if they're still alive. Uses 2 mana bars.
Electric: Travels quickly, does initially very little damage, but it hits multiple enemies instantly; when the first enemy is hit, all other enemies in a wide cone take damage, and the damage is multiplied on each enemy hit down the line, leading to massive damage for the last enemy hit with it. Uses 3 mana bars.
Earth: Travels medium speed, hits one enemy, circles around them for a second or so draining life from them, then returns back to Talia and heals her for the damage drained. Uses 4 mana bars. (You'll note this is more mana bars than you have currently; yes, you will get more mana bars over the course of the game.)
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BOSS POWERUP EQUIPPED SFX
To go along with the above, when Talia equips any boss powerup, a visual effect will play on Talia's sprite (like electric sparks from her hands, frost coming off of her shoulders, her skin getting red with heat, so on).
To accompany that, we had sound effects made for each of the "selecting a boss powerup" situations, and you can listen to them down below!
Earth Power Equipped
Electric Power Equipped
Fire Power Equipped
Ice Power Equipped
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Thanks so much for your support; we're aiming to give you nothing less than the best game we can do!
The next demo, v017, will be out February 28th, and will have a number of improvements :)
(As an extra note too, if you wanted to check out the other two games of mine (especially if you're a yuri or a futa fan, respectively, since we're not doing either of those in this game), they're at http://www.patreon.com/reclaimreality and http://www.patreon.com/hentaiwriter.)