(Future Fragments) Progress, Menu Mockup, SFX Examples, Instant Charge Started (Patreon)
Content
FrougeDev has started work on the boss fight over the past few days, as well as doing a few odds and ends (they've implemented resolution changes and full screen back into the game, as well as shader/vsync toggles for those who were having crashes with those features).
Triangulate has been working on the menu up above, as well as the final pieces of art for the Ice Boss battle, etc.
I've found a SFX person (you can see examples below!) and I've been getting work from them for the game, as well as doing diagrams like the above and hashing out musical stuff with the team, etc.
Rtil is actually moving to a new place, so thier CG work is going to be on hold for a bit, but they should be finished with the first CG shortly after getting all moved in later this month.
Fuyarinpa has started on FF tracks, namely for the Ice Level and the Ice Boss both, now that we've got a completed music document for him!.
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INSTANT CHARGE STARTED!
We've now started Instant Charge; this means you'll be charged instantly of course, but coming next month/with the Jan. 30th demo, you'll be able to just pick the demo up from the Activity Feed instead of waiting for me to send it to you!
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MENU SYSTEM MOCKUP
The menu for the game is in a mockup up above, or you can go to http://i.imgur.com/EbNGUHT.png to check it out in full.
When the player picks to bring up the in-game menu, a graphic similar to the one above (which is also the icon of the game, btw) will come up, and they can make one of four selections.
Once they've made a selection, the first graphic will transform into one of the menus up here, and then you'll be able to select stuff within it. I think the image is pretty self-explanatory, but if any of you have any questions, feel free to ask, of course. :)
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SOUND EFFECTS EXAMPLES
Here's the first three sound effects that our new SFX artist has gotten for us!
Fire Ambience - This will start off quiet when Talia is far away from a fire prop (on the ground or on the walls), but as she gets closer, it'll get louder.
Ice Level Lift - This will play, similar to the above, when Talia gets close enough to one of the vertically or horizontally moving platforms for the Ice Level. As with everything, it'll be audio balanced in-game so it's not really loud or annoying or anything like that.
Ambient Ice Level Effects - These will be chopped up and played in small bits randomly around the level, especially when there's nothing else around.
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And as usual, thanks so much for your support; we're aiming to give you nothing less than the best game we can do!
The new demo, v016, will be out January 30th, and will have the Ice Boss in it, along with a number of improvements :)
(As an extra note too, if you wanted to check out the other two games of mine (especially if you're a yuri or a futa fan, respectively, since we're not doing either of those in this game), they're at http://www.patreon.com/reclaimreality and http://www.patreon.com/hentaiwriter.)