More Powerups, another AMA question, and another electric enemy! (Patreon)
Content
So first off, here's an answer to one of the AMA questions;
In response to your mention of a Gallery Mode, would you consider having this interactive rather than being a set part of the menu, for instance Talia walking into the fire level 'break room' and being able to request sex from coffee sipping npcs once the level is completed?
We're not too sure on this one; would all of you prefer this over a normal "scroll through the cutscenes/animations and pick what one you want to see" Gallery Mode? Let us know in the comments!
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And now, for the powerups! This time around, we've got four standalone powerups and another one of the "negative" powerups!
If you missed the first powerups post on how powerups work, go back and look at it patreon.com/posts/4840446 there!
To note again, these objects are not the actual physical representation of these objects; picking them up doesn't actually give Talia a paintbrush to use, etc.
So, counter-clockwise, from the upper left, the first four of them are Offense powerups;
#1 - "Tokin" aka "と" Shogi Piece
This one is in here for uh... reasons. Not gonna say anymore than that, haha.
The boost it gives is rather complex, so we'll likely summarize this in the in-game pause menu for this powerup. Anyways; "For every enemy that Talia kills, her charge shot gains a stack of damage multiplier akin to +10%, up to a maximum of 200% total increased damage, but this only functions for one charge shot; after they've used said charge shot, the increased damage drops back down to normal damage." See what I mean?
#2 - Night Attack on the Sanjō Palace Scroll
This one is also in the game for uh, reasons, that again I can't say anymore about. Sorry! It'll be more clear in the full game (or as time goes on, that is).
The boost it gives is "Attacking an enemy from behind (the enemy's hit in the back) will deal 50% more damage." If you read the legend of this scroll (it's an actual real story!) then it'll probably make more sense why we picked this particular stat boost.
#3 - Banana
The national fruit of quite a few places, it's one of a few food-item based powerups that you'll see as time goes on.
The boost it gives is "Talia gets a damage boost relevant to how fast she's currently moving (so if she's running, she goes up by 0.5 extra damage)" This is in reference to how quickly bananas actually digest in the body, and how they're used as fuel for runners as they're easy to eat/digest, quick to peel, easy to hold while running, the list goes on and on.
#4 - Australian Meat Pie
Another food item (told you there'd be more of those!), this time representing an Australian delicacy.
The boost it gives is "For each enemy that is on screen, Talia's damage multiplier goes up by x0.5." This was picked to represent the main place that these are eaten, during sports games where the crowd riles itself up with fellow fans amplifying the intensity of other fellow fans, etc.
And now, for the remaining powerup, the "negative" one;
#5 - Whip
As this is a negative powerup, be ready for a hefty dose of downgrades to Talia using this, but hey, it's not all bad; remember, having this equipped gets you Egomaniac Mode!
The boost it gives is "All of Talia's shots fade away inches away from her, so she has to be very close to enemies to do damage, and all of her attacks done while jumping , crouching or moving are reduced to their lowest power (10 HP damage). Additionally, she cannot use any damage-amplifying powerups or powerups that increase the rate of fire, and her invincibility period is reduced to 25% of what it normally is. Healing orbs no longer drop, however, killing enemies heals her for 1 HP."
Sounds pretty brutal, but there ARE other powerups you could use to blunt and soften how much of a downgrade this is!
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The progress report stuff!
FINALLY the tax stuff is done with Cheshire, so he's going to finish C++ before the month's up ideally, and we'd have a very, very bare bones demo at the end of the month.
Next month though, the demo would be packed with a lot of really neat stuff, as to what specifically we're deciding still, but it'll definitely have a lot of new content.
Triangulate, Cheshire and I spent most of the last day or two discussing mechanics and gimmicks for the Electric Level, namely that robot we were talking about last time (Triangulate has all the art done for it now), wanting to make sure it worked well, so forth within the mechanics and storyline of the game.
I'm still working on maps/cutscenes as always, but also continuing to design enemies for even farther off levels (Earth and The End), so those can get started once Triangulate's done with the Electric Level enemies.
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That's it for now; I'll be doing a live stream this Friday to just talk about what's going on with the game as well as other games we're working on and other cool stuff! Time is TBA, but it'll be on Picarto. :) Please feel free to give me more AMA questions in the comments or messages too!