The Future of things (Patreon)
Content
It's been two months since we've gotten a demo out to you all, and that's unforgivable. Triangulate and I have been continually doing work, but Cheshire has been nearly unable to upload the demo for a good deal of the last month or so, despite our best efforts to fix this, and of course his medical problems.
We're still trying to get him a way to upload the demo, as well as get him some way to stay in contact with us more often, don't get me wrong, but yeah, we decided something has to change, because we don't think it's fair to you all the way things have went for the past month or two.
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So, that said, three things;
1) This upcoming demo, whenever we can get ahold of Cheshire to finally get it out, is likely going to be the last one for another two or so months after that. The reason why is that we REALLY need to convert the game to C++, being that the way it's coded in GM right now is making it so bloated that a lot of you can't even play it, so continuing to release demos and delaying the C++ stuff would be kind of pointless at this rate.
Do note, that during all of this, we're continuing to make progress on both the writing and artistic fronts, which leads us to point #2;
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2) Every week, from now until another demo AFTER this next Ice Level Demo is posted, I'll be showing off level designs on paper, and/or upcoming/planned cutscenes/lore for the game in text format. (I would post some of that this week on my end, but holidays! I'll have lots next weekend, plus this post is pretty text heavy as it is!)
We're doing both of these not only to continue to give you content during the break in demos, but also so you can see that your pledges AREN'T just sitting around (nor have they ever been); they are actively contributing to the progress of this game towards it's final release/completion.
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3) The "if you want a refund please ask and we'll happily give you one" rule is still in effect, so if you want a refund for the last month or two, or even for the duration of your time on Patreon pledging to this game, please don't hesitate to ask; we'll give you one, no questions asked.
We're going to try our damndest to make this game's demo releases a lot smoother in 2016, but I can guarantee you that we are continuing to create content for it/get it closer to release practically every day, and that's *entirely* thanks to all of you supporting us, so yeah, it's REALLY appreciated, seriously.