Databanks (Patreon)
Content
So one of the other things people have noted about Future Fragments is that the databanks are something that are NEAT, and offer a lot of backstory and lore to the game...
...but a lot of people don’t feel much incentive to read them, for a variety of reasons.
So we’re considering a number of improvements to the databanks to make players feel more incentive or drive to actually go get them and read through them; we might implement all these additions, or none of them, or some of them, so let us know what you think!
Note that you CAN vote for multiple options, too!
Here’s a summary of the options with a bit more info on each (especially since Strawpoll’s font is somewhat hard to read);
- Databanks that have less text per databank in general would make me want to read them more: Basically what it says, the databank would have less content in it, be more concise, simplified, that sort of thing, making it less time/work to read through.
- Databanks that have visual notifiers on what was an "important storyline" databank would make me want to read them more: About 80% of all databanks will be “universe building” databanks that flesh out the culture and world that the game takes place in, and are not directly tied to the immediate “main story” of the game that involves Talia. The other 20%, which deal with the “main story”, would have a “glow” or alternate color on the databank sprite itself to indicate that those are “main lore” databanks; we’d also consider doing a third color/effect for “useful info” databanks in regards to gameplay tips/enemy strategies.
- Databanks that have cutscenes (non-sexual) happening after certain databanks where Talia gives her thoughts on it/summarizes it vocally would make me want to read them more: Some of the databanks (not all), when read, would have Talia do a short, one-time reaction to that databank, where she summarizes her thoughts in a sentence or two about what she’s just read. These could be funny reactions, disgusted reactions, shocked reactions, angry reactions, different reactions for each of the databanks we’d decide to make reactions to.
- Databanks that have a reward for "collecting" all of them that give you a hentai animation at the end of the level would make me want to read them more: This is the only one on the list that we’ve already started to integrate, so this is pretty much guaranteed to be in there, but we’d still like to know that you’d like it or not. Essentially, we’ll have an in-game menu that will alert you how many databanks remain in a level to collect, and once you’ve accessed them all and beaten the level, you’ll get a special hentai animation that can ONLY be accessed by doing that (afterwards, it’ll be in your gallery though). You’ll also be able to re-read databanks you’ve already accessed through that menu, too.
- Databanks that have an effect on the cutscenes that happen in that level or future levels (different text, different choices) would make me want to read them more: This is already in the demo, but we’d like to know how often you’d like to see something like this; in the demo, if you read the databank in map 10, and then interact with the injured grunt on map 30, Talia’s reaction to his line about the Berserkers will be different, compared to if she doesn’t read it. We’d like to have more ties to the databanks within the cutscenes and overall game interaction like this, so let us know if you’d like that also.
- Databanks that have an "ongoing mystery/storyline arc" the player has to solve to get something special would make me want to read them more: This would be something where the player would gather “codes” or information from certain databanks, and much later in the game, if they managed to get the codes/info (which would be different per game, so no cheat codes here) the player would get a secret sequence or even as much as secret boss battle, maybe!
Here’s the poll! Remember you can do multiple choices!
http://strawpoll.me/5874648
EDIT:
To clarify what happens with the “hentai animation reward” where you get an animation after the level for getting all the databanks in that level;
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The animations would be POV of the enemy fucking her, specialized animations.
And, being that this is the one we've already thought through the most, we've made sure it doesn't screw with the lore really that much at all.
Essentially, regardless of the databanks you get, there will always be a transition room between areas, especially given the elemental differences between facilities; these would also serve as a "save point" between areas where you would start off before going into the next area, as well as a "test area" to try out your new powers you just got by beating the boss of that last area (and any other neat stuff we wanted to throw in there).
However, if you get all the databanks, then a security alert is triggered throughout that level's facility, as doing this trips the threshold for how many unauthorized accesses there are allowed for the computers in the facility (aka the databanks) in a given day. As the facility would want to catch the perpetrator of this crime ASAP, a module implanted in one of the enemy types of an area (in this case, the Grunts for the Fire level) triggers a mind-scan of them, scanning their recent memories to see if any of them have seen this criminal accessing the databanks.
However... as this is the first time any of these guys have seen a woman in a LONG time, their minds are on something else. Namely, fantasies of fucking Talia. So, when the security system registers that they've "found" the "criminal", the only viable image they keep pulling from the grunts are sexual fantasies, and so they end up broadcasting this sexual fantasy all over the monitors in the facility so everyone knows who to look out for...
...one of which happens to just be in the transition point, leading Talia to have quite a reaction to seeing herself get fucked in a way that she's never even actually had happen to her in-game.