Altering health regen + enemy damage (Patreon)
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So, we're going to adjust stuff for NORMAL mode, so that one of the four poll options below becomes the case;
In all four cases, we'll be increasing the damage the player takes from touching enemy sprites, to the point that the player is instantly stunned by making physical contact with an enemy, so they can't just blow through levels and abuse the invincibility frames.
The differences in regen though that we're considering (again, for normal mode, easy mode will stay the same) are;
1) Reduce regen to a crawl (right now it regens at 10 HP a second, it would be down to 1 HP a second)
2) Reduce regen to about 5 HP a second, but prevent it from regenerating past 50% of Talia's total health
3) Remove regen entirely, but heal Talia for each enemy she defeats
4) Remove regen entirely, but fully heal Talia at the start of each map/room
Let us know what you think in the poll!
We'll also have a full list of stuff that we're planning to adjust/change sometime later this week :)
(We're also considering removing save pads for normal mode and making you be able to spawn at the start of each room, similar to Easy mode, if we make these changes, but that's up in the air right now)
EDIT: To clarify, the enemies would only instantly stun Talia on contact if they weren't doing anything else. For example, if the half demon swipes at her, it's not insta-stun, if the flying demon is swooping, it's not insta-stun, it would only be stun if you're basically trying to barrel roll through the whole game while enemies are just standing there.