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Hey all, just a another weekly update! For the new week, the weekly update.

Anyway haha, I'll be working on Jikage Rising as I've mentioned before, I'll be working on getting a new building in, and the associated events, mostly daily life events, events that explain some stuff and what not. I'll also be looking into the productivity thing, so we really get the feeling of running a town. Like how there will be bandit raids/ attacks once we get a high enough prosperity. It'll likely take a bit for us to reach then, but never too early to start prepping.

Speaking of prepping, I'll also be looking under the hood to try to get the card game working. As mentioned before, I'll be getting it fixed, see how reception is for the properly functioning one and then see where we go from there. It's not the most popular mini-game we had so far, but we'll never know if we don't try I guess.

Anyway, enough of my rambling haha, here's the tl/dr:

Jikage Rising (ETA: v2.05 for Patrons on 18th Nov, v2.05 for Public on 2nd Dec)
-Combat system update(?)
-New building to be added maybe
-Shizune public scene
-Ino public scene
-Non-sexy stuff

Dungeons and Tavern (ETA: K.I.V)
-Remaking maps to fit upgrades and events more
-Sprites for monsters
-Processing character sprites
-Prepping for VA

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