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Hey all, been doing some sprite work on D&T, but also been dipping my toes into JR, cause with the card game on hold, we'll need to get some other things running in the mean time, especially with the newcomer returning, hmmm, that sounds like an oxymoron, but you get what I mean.

Anyway, the map thing is annoying as usual, need to account for some future stuff as well as some harvest thing stuff, but overall not super bad. Do need to do some dumb stuff tho, but not too much to worry about. With the control over the map, I should be able to make encounters more "visual" instead of random encounters like tall grass in a certain creature catching game.

Anyway, not too much to talk about, well, interesting things anyway, but we'll have more Jikage Rising news next week, considering we will be focusing on that next week, probably a sneak peek as well. Maybe a tiny be later, considering Raiha is finishing the last 2 pages of Fairy Hunting.

Jikage Rising (ETA: v2.05 for Patrons on 18th Nov, v2.04 for Public on 4th Nov)
-Combat system update(?)
-New building to be added maybe
-Shizune public scene
-Karin public scene
-Non-sexy stuff

Dungeons and Tavern (ETA: K.I.V)
-Remaking maps to fit upgrades and events more
-Sprites for monsters
-Processing character sprites
-Prepping for VA

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