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Hey all, I just got back(?) from talking with some of the artist and animators. Basically adjusting details and resources based off your feedback so far. Also getting an outside coder to tweak the code for the card game as I deal with the other equally time consuming stuff. Yeah haha, Monday's always seem more packed for some reason haha.

Anyway, as I've mentioned, we'll be focusing on the stuff y'all want for now as I put the other stuff in the back burner and let it simmer. They'll also be worked on, but mostly in bite size updates compared to the stuff y'all want. I also have scenes for some characters and events that people have expressed interest in. 

As for Dungeons and Tavern, I had to get the map redone. It was taking a bit too long due to access issues, basically having limited access to the sprite sheets and files means that it'll take longer than I would like just to make minute changes. Anyway, I won't bore you with that. We do have a lot of scenes ready for the game though, and if feedback is to be believe, they are relatively good. 

Well anyway, that's it for this update! Do let me know if y'all have questions yeah!

Jikage Rising (ETA: v2.04 for Patrons on 21st Oct, v2.04 for Public on 4th Nov)
-Fixing the card combat system
-Adding a better tutorial for the card combat system
-Tsunade public scene
-Mabui public scene
-Sakura public scene

Dungeons and Tavern (ETA: K.I.V)
-Remaking maps to fit upgrades and events more
-Sprites for monsters
-Processing character sprites
-Prepping for VA

Comments

Anonymous

Sakura's been one of the best girls throughout the story. I love seeing her get more scenes.

Connor

public scene? any more details on that?

smilingdog

Ah, a bit like Kurotsuchi's forest thing in arc 2 and Hinata's public thing in Arc 1