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Hey all, just thought I would drop an explanation of the new battle system and an example of what I meant by variants. 

So to begin off, the "cards" you get will essentially be determined by who's in your village, so for example, if Hinata isn't in your village, you won't have her card unlocked nor will you be able to obtain variants of her cards. Also I know that she was present in the demo but that was mostly just for example sake. 

So anyway, in a way, the "deck" is like a "team" you send out. And of course, there will also be variants and rarity. Like for example, a normal Sakura and a swimsuit version Sakura, which would have different stats from each other. 

The second type of variant would be the "rarer" one, where it is a variant of an existing card, like the one on top for example. They are both Tsunade cards with the same stats, but one would be a lewd version. Which should make for some pretty fun collecting, considering we have some pretty "fun" ideas for this kind of variants.

As for how we get more variants and cards, there will basically be 3 ways. The first way would be a drop from a battle, where after you defeat an enemy, there will be a chance for a card to drop. The second way will be to unlock Tenten's shop, where you will be able to get random cards by giving her resources. The third way will be to unlock the training grounds, where you can spend resources to obtain the specific card you want. That's the idea for now anyway, but let me know if y'all have other ideas.


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Comments

Anonymous

After reading this explanation now I am more interested in this system

Mecatro

I like the idea, different cards can help more in different missions?

Dyuiitsumo

It'll be nice to have more variety during the next part. The concept sounds fun.

Anonymous

great idea. I like it

AndrasV

I am sorry - not impressed, liked the previous concept morre